Polearm Master Plus

⭐ — (60 endorsements) 📥 9,150 downloads 📌 v0.2.2.7 📅 10/26/2024
🟠 Updated over a year ago

By Bluesatin · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/26/2024 📅 Created: 10/26/2024

🔍 Analysis

  • 👍 0.7% endorsement rate
  • 🏆 #255 of 597 Gameplay mods in this game by downloads

📋 About This Mod

Mod Summary

Adds a few things to the 'Polearm Master' feat, and some QOL fixes for polearm related things; giving polearms a bit more flexibility for people that want to specialise in them.

(NOTE: Requires Norbyte's Script-Extender for true dynamic weapon-ranges, but has fallback functionality without it).

Mod Features

New 'Polearm Master: Versatile Reach' Passive

When using a 'Versatile' polearm with two-hands, grants it the 'Reach' property.

(NOTE: Without Script-Extender, versatile polearms have a fixed range halfway between standard and reach).

Fixed 'Polearm Master: Bonus Attack' not triggering any weapon procs

Changed 'Polearm Master: Bonus Attack' damage from  to 

Moved up a dice-size due to the fact it doesn't benefit from things like +2 Weapon Bonuses.

Added knockback to 'Sentinel' Attack-of-Opportunity feat when wielding a 'Reach' weapon

To fix the issue of 'Reach' weapons not preventing non-reach attackers from hitting back.

Added 'WPN_Spear' tag to the 'Trident' base root-template

Fixes Tridents not working with the various Polearm related feats/skills.

Fixed 'Polearm Master' Attack-of-Opportunity not working when disguised

Removed the requirement that blocks it if you have a 'SG_Disguise' status.

Compatibility Notes

Requires Norbyte's Script-Extender for full functionality regarding dynamically adjusting the weapon-ranges when granting the 'Reach' property, as there doesn't appear to be anyway of dynamically adjusting arbitrary weapon properties in the base-game. Without the Script-Extender the weapons will be still granted the property, but it won't actually dynamically adjust their range; instead they will just have a fixed range halfway between standard and reach at all times.

Custom tridents from other mods should also be granted the 'WPN_Spear' tag if they properly use any of the base-game Tridents as their parent root-template to inherit their properties from. Doing it that way seemed to be the most universal/compatible method for fixing everywhere that Larian forgot to add Tridents to when checking for a polearm.

Mod Collection

Other mods of mine that you might be interested in:

  • []Dye Support For Shields

    []Magical Musical Instruments (for Bards etc.) (Dye Support)

    []Multiclass Preferred Casting Ability Fix

    []Adjustable Shove-Pull Targeting

    []Alternative Prone Rules

    []Polearm Master Plus

📊 Mod Details

Game
Baldursgate3 Mods
Author
Bluesatin
Version
0.2.2.7
Downloads
9,150
Endorsements
60
Category
Gameplay
Created
10/26/2024
Updated
10/26/2024

🔧 How to Install Baldur's Gate 3 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Baldur's Gate 3 →

Visit the official mod page for specific installation instructions for this mod.

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