Path of the Giant - Barbarian Subclass

⭐ ⭐ (684 endorsements) 📥 91,360 downloads 📌 v0.0.0.15-alpha 📅 9/3/2023
⚪ Last updated 2023

By Sewinlife · Classes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/16/2023 📅 Created: 9/3/2023

🔍 Analysis

  • 👍 0.7% endorsement rate
  • 🏆 #193 of 404 Classes mods in this game by downloads

📋 About This Mod

Adds the Path of the GIant subclass - based off DnD 5E Glory to the Giants.

This is my first mod and it is still in the alpha stage. I've implement 3-12, and initial tests all appear to work. Doing a first playthru now to help balance and try and spot bugs, but wanted to share incase anybody was interested.

Note: Ignore any typos or bad grammar, I am not checked everything for proper spelling and etc.

https://www.nexusmods.com/baldursgate3/mods/125

https://www.nexusmods.com/baldursgate3/mods/141

Thanks the following tools/authors:

https://github.com/Norbyte/lslib/releases

Path of the Giant Barbarian

Lore (GotG / PotG / PotG (old) ):

  • []Giant’s Power (3rd level): Giants are innately tied to the primal energies of the universe, and this connection will manifest with a touch of magic as you learn the druidcraft or thaumaturgy cantrip. You’ll also learn how to communicate with giants—handy, as you’ll be channeling their power!

    []Giant’s Havoc (3rd level): Your rage taps into primal forces, boosting your size, reach, and even your damage with thrown weapons. You become Large, your reach increases by 5 feet, and you can add your Rage Damage bonus to damage rolls with thrown weapons. Use your newfound size to wreak havoc on a much larger area than most of your martial allies can ever hope to affect.

    []Elemental Cleaver (6th level): Infuse a weapon with primordial energy, dealing extra damage to enemies near and far. Pick up your pike, imbue it with elemental power, and hurl it like a spear, because any weapon that you infuse in this way gains the thrown property. Additionally, the infused weapon magically reappears in your hands the instant it misses or hits a target, so you don’t have to worry about prying that pike out of the wall later.

    []Mighty Impel (10th level): You’re big; it stands to reason that you should be able to pick up smaller things—or enemies—and throw them. Instead of a contested Athletics check, this feature forces the enemy to make a saving throw using a DC that scales with your Strength modifier. You can throw enemies into dangerous terrain as well, so keep an eye out for cliffs, quicksand, lava, and other hazards. Hope you’ve been lifting!

    []Demiurgic Colossus (14th level): Demiurgic Colossus boosts all of your aforementioned features, ensuring they’ll keep up with the threats you’ll face at this level. Large becomes Huge, the extra 1d6 elemental damage from Elemental Cleaver becomes 2d6, and Mighty Impel can now affect Large creatures. With Demiurgic Colossus, take all of your giant powers and dial them up to 11.

    Implementation:

    []Giant Power (3rd level): Select the druidcraft of thaumaturgy cantrips.

    [] Note: druidcraft requires 5e spells (I think) - https://www.nexusmods.com/baldursgate3/mods/125

    []Giant Rage (3rd level): Game base Rage skill a

📊 Mod Details

Game
Baldursgate3 Mods
Author
Sewinlife
Version
0.0.0.15-alpha
Downloads
91,360
Endorsements
684
Category
Classes
Created
9/3/2023
Updated
9/16/2023

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