Object Character Support
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #5 of 122 Miscellaneous mods in this game by downloads
📋 About This Mod
Common functionality for other mods creating characters that behave as "objects" instead of "creatures" in the D&D rules.
This mod does nothing useful on its own. Don't install it unless another mod told you to!
(...or of course if you're a modder looking to use it.)
Why does this exist?
Entities in D&D are broadly classified as "creatures" or "objects."
Only creatures can be "enemies" or "allies," and most spells target only creatures.
BG3 instead has "characters" and "items", which line up nicely and are used interchangeably, which works great for 99% of cases.
One of the 1% that hits a limitation is the Echo produced by the Echo Knight Fighter subclass. It's an object that looks like the character that created it. BG3 doesn't support items that look like characters, so it needs to be a BG3-character that works like a D&D-object.
This mod was made to support my Echo Knight mod, but there's nothing class-specific in it, and I've covered cases that weren't relevant but may be helpful for other mods. I encourage other modders with similar problems to use this mod instead of duplicating its functionality, as cloning it would cause conflicts between the two versions and be less performant than a single shared mod.
What does it do?
Adds a few tags that can be applied to characters to classify them as objects, patches the target conditions of thousands of spells and interrupts to respect the tags, and provides a function for retrieving a list of status immunities that mods can use to patch their own character stats to cover some spells that are applied via status auras.
It is not a complete one-stop-shop solution for making object-characters but handles the messiest part. Mods using it should still apply broader boosts and immunities fitting their particular cases. In general, the rules state that objects are immune to poison and psychic damage, and this mod further assumes but does not provide immunity to the SG_Poisoned status group. It's also assumed that the IgnoreLeaveAttackRange() boost is used, as objects don't provoke opportunity attacks.
I've set up rules for spells that exist in D&D to match as closely as possible (though surely making mistakes; there are a lot of spells.)
For unknown spells it's assumed that attacks can target objects and saving throws cannot. More complex cases will depend on how their target conditions are expressed.
How do I use it?
As a player, place this mod before (above) any
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- wesslen
- Version
- 1.2.2
- Downloads
- 446,352
- Endorsements
- 1,606
- Category
- Miscellaneous
- Created
- 11/8/2023
- Updated
- 12/10/2025
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