NPCs have Subclasses and Feats (with Sorcerers NPCs)
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #80 of 295 Classes mods in this game by downloads
📋 About This Mod
Randomly distributes subclasses and feats to NPCs throughout the game. Adds new Sorcerer NPCs.
New Script Extender version available!
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FEATURES
Each NPC will receive a random subclass based on their archetype.
The subclass features are exactly the same as those the player receives based on their level.
Now compatible with Expansion! NPCs features will scale until level 20.
EQUIPMENT DISTRIBUTED TO NPCS ACCORDING THEIR SUBCLASSES
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[]Steel and Valour Bards will behave like melee warriors and will receive proper weapons and shields[/]
[]War clerics will behave like melee warriors and will receive a more robust weapon[/]
[]Arcane Archer Fighters will receive a random ranged weapon[/]
[]Barbarians, Fighters and Paladins will receive a random melee weapon to increase enemy diversity[/]
[]Rangers will receive a random weapon and can they can be ranged or melee[/]
[]Rangers who rolls the passive Favoured Enemy: Ranger Knight, will receive heavy armor[/]
[]Swashbucklers Rogues will receive rapiers, scimitars or dual-wielding shortswords[/]
[]Hexblade Warlocks will behave like melee warriors and will receive a more robust weapon and armour[/]
[]Bladesinger Wizards will receive an appropriate weapon to use with their new skills[/]
[]Wizards, Eldritch Knights and Arcane Tricksters can summon Shadow Blade[/]
AI ADJUSTS
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[]Hexblade, Pact of the Blade and Eldritch Knight NPCs will bind their weapons[/]
[]Arcane Archer Fighters will behave like ranged fighters, avoiding staying in your melee range[/]
[]Rogues and Gloomstalker Rangers will try to hide from you[/]
[]Barbarians will no longer hit you before using their Rage at the end of their turns. Now if an enemy is close to them, they'll use their rage before attacking[/]
[]Fighters will no longer use Action Surge only to Dash[/]
[]Death Clerics and Wizards from Necromancy School will priorize summon/raise Undead minions (If available)[/]
[]NPCs won't break their own concentration casting another concentration spells[/]
[]Casters will prioritize spells before starting to use cantrips[/]
[]Some subclasses will use create water on you and start to cast Cold/Lighting spells[/]
[]Still 100% compatible with mods that enhance NPCs AI[/]
STANDARDIZATION OF THE BASIC PROGRESSION FOR ALL NPCS CLASSES
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[]Hexblade, Pact of the Blade and Eldritch Knight NPCs will bind their weapons[/]
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- Darkynho
- Version
- 3.6
- Downloads
- 13,652
- Endorsements
- 269
- Category
- Classes
- Created
- 7/30/2025
- Updated
- 8/8/2026
🔧 How to Install Baldur's Gate 3 Mods
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