Mourning Frost Tweaks

⭐ — (54 endorsements) 📥 8,497 downloads 📌 v2.0 📅 9/29/2025
🟡 Updated this year

By ChizFreak · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/11/2026 📅 Created: 9/29/2025

🔍 Analysis

  • 👍 0.6% endorsement rate
  • 🏆 #275 of 597 Gameplay mods in this game by downloads

📋 About This Mod

New unique spell Freezing Gust, made the Ray of Frost from the staff a unique variant, made Insidious Cold feature scale with your Spell DC, fixed Insidious Cold bug, added immunity to slipping on Ice, added Arcane Enchantment +1, added

List of changes:

  • []New unique Crowd-Control spell Freezing Gust, can be used Once-Per-Long-Rest. See the screenshot for details, but the main takeaway is that it was designed to provide something unique that no other cold/ice spell can do, as to complement the playstyle. The new status applied by it, Excruciating Cold is basically the same as the Slowed status from the spell Slow, but it only lasts 1 turn (until the start of the caster's next turn) and it's a Constitution Save instead. Powerful to cast but not game-breaking, short duration and Once-Per-Long-Rest keeps it balanced and the unique effect makes it have a good place in your Cold-build playstyle.

    []Made the Ray of Frost from the staff a unique variant called "Empowered Ray of Frost". When standing in a water (or blood) surface (frozen, cloud or liquid; electrified or otherwise) it deals increased damage (otherwise it just acts as a regular Ray of Frost). It's not supposed to be an ultimate upgrade, but to encourage you to move around the battlefield into such surfaces to take advantange of the extra damage when possible.

    []Made Insidious Cold feature scale with your Spell DC in the following way: instead of the base-game's fixed 12 DC, Save is now equal to your Spell DC - 4, with a minimum final DC of 12 (it won't go lower than this) and a maximum of 18 DC (it won't go higher than this) to keep it balanced, because this will be combined with the following change.

    []Fixed bug of Insidious Cold that made it so it only ever applies to ONE target per spell cast. Before, even if you had hit multiple targets with a Cone of Cold it would only roll Insidious Cold on one of them at random. Now it properly applies to all targets hit per spell cast.

    []Added a passive that gives the wearer Immunity to Slipping on Ice Surfaces

    []Added the typical Arcane Enchantment +1 most magical staves have, no sense in this Very Rare staff not having that

    []Added icons for all passive features so it looks a bit prettier

    []Now both the base-game's Chilled status and the new Excruciating Cold status have a new unique VFX that makes affected enemies appear covered in frost, both for visual clarity and feedback and for the cool (pun intended) factor.

    Some of my other mods

    Winter's Clutches Tweaks: Adds Ray of Frost cantrip to the gloves, changes rarity to Rare and adds an icon for its passive feature.

    Wet Status Rebalance: Rebalances Wet Status: now instead gives Disadvantage on Saving Throws against Lightning and Cold effects, Advantage on Attack Rolls by Lightning or Cold attacks, Advantage on Saving Throws against Fire effects and Disadvantage on Attack Rolls by Fire attacks.

    Ranged Weapons Rebalance: Adjusts the range of each ranged weapon based on DnD's ranges and adjusts the damage dice of Short B

📊 Mod Details

Game
Baldursgate3 Mods
Author
ChizFreak
Version
2.0
Downloads
8,497
Endorsements
54
Category
Gameplay
Created
9/29/2025
Updated
1/11/2026

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