Kikyo's Wilderness Camp Overhaul
🟢 Updated this monthPreview

🔍 Analysis
- 👍 2.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #9 of 15 Maps mods in this game by downloads
📋 About This Mod
A beautiful camp replacer that changes the Act 1 Wilderness camp into a cozy place of mystery and myth.
I am so happy with how this turned out. This is a camp override mod that replaces the boring and ugly looking Act 1 camp, which, to me, always had a lot of potential for decorations. This was the first time i used the Toolkit and it took a lot of headaches to create this mod, so i hope you like it. At first i just wanted to make it for myself but then thought to share it with y'all. I placed some references in here as well from things i love and will list them below ❤️
Compatible with mods that edit already existing Companion tents, though there might be clipping depending on how much is added onto the tents and where they are located.
Not compatible with Tavs Tent in every camp or any mod that adds completely new tents to the camp itself.
Will conflict with mods that alter this camp (obviously) or the WLD_Main_A grid as they would override each other.
Just put the .pak into your modmanager or into your mods folder of the game and enjoy!
Big Update 3. 0
Due to health issues, i distracted myself a little bit and started modding again. Now the Wilderness Camp got expanded and not only includes the camp i already made, but also an overhaul of the Basement, Jergal's Temple and the Sand Cave camp! Now these neglected and dirty camps finally have a cozy touch to them, with inspiration from more Studio Ghibli films (i wonder if you can guess which ones).
You can find them by going to the
I plan on opening up a few of these camps more in the future, the more i learn about map editing. For now, enjoy!
Known issues and troubleshooting
Currently there are some things to look out for that i cannot change as of now and that will be a minor inconvenience. In order to fix those issues i probably have to learn how to script items and events attached to them and that is not yet my main priority, but will be tackled later on as i learn more and more to work with the Toolkit.
1. When installing this mod during an ongoing playthrough, items like the books, crates, blue tents and torches will be in their original place and not in the spaces i assigned them to. That is because of the scripts attached to them most likely (haven't figured that one out yet).
2. If you uninstall it mid-playthrough while you used this mod, the Terrain and scenery and newly added items will revert back to their original appearance. But the items that were originally on this map will stay where i put them. This results in empty looking spaces.
3. I was not able to remove the Stone bed, one of the training dummies, the water barrel and the table with the unmoveable crate. That is because the toolkit loaded the camp into a state of BEFORE you enter it for the very first time. And the items that appear are always loaded AFTER you enter it for the first time. I suggest downloading this mod: Move and Rotate Anything (now with UI). It allows you to delete those items. Always save before doing so in case something goes wrong! - Fixed in Version 2. 6
4. Some Cutscenes and situations could look funky cuz of all the new terrain, i haven't tested that yet properly as i had no time to play the game. The Tiefling party works well in this remake, idk about the Goblin party though because it adds a cage and that might clip.
5. Some crates and environmental items have become non-reachable for some reason and there is no way i can fix it
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- Kikyo99
- Version
- 2.8
- Downloads
- 10,083
- Endorsements
- 213
- Category
- Maps
- Created
- 2/22/2026
- Updated
- 9/5/2026
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