Goon's (Gear and) Throwing Overhaul
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #113 of 515 Gameplay mods in this game by downloads
📋 About This Mod
A (functional) WIP, intending to make everything that should work with throwing actually work; poisons, oils, weapon enchants, weapon damage bonuses etc.
DOCUMENTATION IS PENDING FOR GOON'S GEAR AND THROWING OVERHAUL! MOST OF THE BELOW IS FOR THE OLDER VERSION OF THIS PROJECT!Make throwing great again for the first time?"Why doesn't X work when I throw it?" It's the age old question.
Throwing is implemented in ways that baffle the brain, if it had the ability to use weapon functors like your other attacks there wouldn't be a problem, but as it stands most things need to be manually coded into the SpellProperties or SpellSuccess fields of the throwing spells themselves; this is where I bring up the character limit of 4096 for each of these fields. This mod overwrites these fields, but heavily condenses the code into khonsu functions so that more can be added without exceeding the character limits.
My implementation isn't as crispy as it could be, but everything is functional enough for a 1. 0 release. As far as including support for basically everything goes, some Osiris or Script Extender will need to be leveraged most likely; either that or I'll be doing a LOT of weapon entry edits to provide passives that make bonus damage functional, which wouldn't bother me so much because I'll be working on a full gear overhaul soon. How does this compare to other throwing mods?
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[]Returning Weapon QOL is compatible with the old Goon's Throwing Overhaul, in which you can also use my patch from the Difficulty Immersion Quality Collection - Misc Files page to polish it. HOWEVER, it is NOT compatible with Goon's Gear and Throwing Overhaul as of 1. 10. 0. 0, where the functionality from Returning Weapon QOL has been incorporated in a much cleaner and universal manner.
[
]Thrown Weapon Effects The same intention, just not as robust, outdated, less compatible etc.[]Throw and Unequip Warlock Pact and Shillelagh Weapons I have a WIP weapon enchant overhaul mod that will do much more than this. PACT_BLADE doesn't seem to be effected from removing the InventoryBound() property, there's quite a bit of behind the scenes shenanigans with it. So I've been replicating and testing the functionality for pact bound weapons purely through custom stat entries, looking for a consistent approach that doesn't allow silly stuff, like wielding multiple pact weapons etc.
[]Finesse Throwing Fix Goon's Gear and Throwing Overhaul does this without any weirdness.
Load order and stuff:
[*]Load after (below) anything editing the SpellProperties or SpellSuccess fields of Throw_Throw (Throw) or Throw_FrenziedThrow (Enraged T
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- BaldursGoonsack
- Version
- 1.12.2.0
- Downloads
- 161,197
- Endorsements
- 204
- Category
- Gameplay
- Created
- 2/27/2025
- Updated
- 6/14/2026
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