Gale's Concept Art Armor

⭐ ⭐ (490 endorsements) 📥 10,977 downloads 📌 v1.0.0 📅 4/10/2024
⚪ Last updated 2024

By Munnmo · Armor

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/10/2024 📅 Created: 4/10/2024

🔍 Analysis

  • 👍 4.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #55 of 159 Armor mods in this game by downloads

📋 About This Mod

Adds Gale an armor set based on one of his concepts from the official art book. Visuals work only for default body type 2. Few alterations included.

Overview:

This is my take on Gale’s concept art armor. It isn’t 100% accurate, but I did my best.

Adds robes, gloves and boots to the game. See the mod images for different variations and details of them. Works only for body type 2.

When starting a new game: Gale will wear the gloves, boots and the robe as a companion and as an origin character. His backpack is in his inventory for the alternative options.

In existing saves: His normal purple robe is replaced by the robe, but his gloves and boots aren’t in his inventory.  You will need to buy the backpack from vendors, or use summon tutorial chest mods to get it from the tutorial chest.

Gale’s Backpack:

Adds a backpack which has the visual sets to tutorial chest and merchants (see list below). It has all the variations for the robes and shirt, and also the default Act 1 set with stats. See the mod images for the variations.

UUID for spawning with console: 0477f835-8ac3-42a9-b60c-cd52022a49b7

If you use Item Shipment Framework, the backpack is spawned to your camp chest if you don't have it. Completely optional mod.

New spells and features:

Waterdeep Dweller (Boots) - Cannot slip on ice or grease.

Baneful spell (Gloves) - Whenever you deal damage with a spell, the target receives 1d4 penalty to saving throws if they don't succeed a Constitution saving throw. Works with AoE effects and also on allied creatures, so plan your spells accordingly!

Misty Step (Boots) - This lesser version of Misty Step doesn't teleport as far, but doesn't require a spell slot or rests to cast. Range: 6 (Act 2) / 9 m (Act 3) or 20 / 30 feet.

Disrupt the Weave (Gloves) -This spell is a level 5 Counterspell that doesn’t require a spell slot or rests to cast. Level 6 and above spells need to pass the usual Counterspell check to disturb the cast.

The stats in armors are supposed to be something similar as in the game, but more powerful versions as Gale is an ex-archwizard after all. If you aren’t happy with this, you can use Transmog Enhanced to apply the visuals to the armor sets you want to use. I wanted to provide these as an alternative if you can’t or don’t want to use the mod.

List of Merchants:

Act 1: Aarron the Halfling and Dammon in the Emerald Grove.

Act 2: Quartermaster Talli in Last Light Inn and Lann Tarv (the hobgoblin) in Moonrise Towers.

Act 3: Exxvikyap in Rivington (the dragonborn blacksmith merchant) and S

📊 Mod Details

Game
Baldursgate3 Mods
Author
Munnmo
Version
1.0.0
Downloads
10,977
Endorsements
490
Category
Armor
Created
4/10/2024
Updated
4/10/2024

🔧 How to Install Baldur's Gate 3 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Baldur's Gate 3 →

Visit the official mod page for specific installation instructions for this mod.

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