Enhanced Succubus Gameplay

⭐ — (0 endorsements) 📥 146 downloads 📌 v1 📅 9/9/2026
🟢 Updated this month

By mmcgeach · Classes · 🔞 NSFW

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/10/2026 📅 Created: 9/9/2026

🔍 Analysis

  • 🏆 #15 of 32 Classes mods in this game by downloads

📋 About This Mod

Updated Fiendish and Fiery Succubus classes with an emphasis on gameplay. Both subclasses have numerous customizations enabling different strategies and tactics.

Description

This is an update to the wonderful Fiendish and Fiery Succubus class mod by Neonviper44.  I really loved that mod for its design goals, subclass structure, spells and effects. But I started playing it and found that the actual gameplay didn't match my preferences.  And there were some spells and abilities that didn't seem to work right.  So I started changing it around, and wound up with a pretty comprehensive overhaul of the progression and abilities.  All the abilities in this Enhanced Succubus Gameplay (ESG) mod are tested and working as intended.  I've played through L12 with both subclasses.  I've added a lot of stuff, so the succubus classes in this mod are more powerful than the ones in the original mod, but it shouldn't be too different from regular strong builds in the base game (Fire Sorc, Tavern Brawler Monk, Abjuration Wizard, Sword Bard Archer, etc.). Most of the damaging spells deal additional damage as you level, and the attached images show the L12 versions, so they do a lot less damage when you first get them.  If you include additional succubus-themed mods like Divine Curse and Loviatar's Claws you can probably solo honor mode if you know what you're doing.

This is my first mod.  Let me know what you think!  Or if you find any bugs.


Installation instructions

Just download the zip and install with BG3MM.  Or just put the .pak file into your mods directory.

Place AFTER Haarlep Unleashed in your load order for a small integration with that mod...  The "Exposed" condition will work differently for a succubus character.


Main features

Main changes from the original  Fiendish and Fiery Succubus classes:

  • []Succubus Actions allow doing additional minor charm (and similar) actions in addition to the normal Action, Bonus Action, and Reaction.[/]

    []Charm points doubled and regained on a short rest to allow the Succubus to use more abilities and be less of a cantrip-spam class.  Charm point cost of certain abilities rebalanced (see progression chart image, attached).[/]

    []Focused the Fiendish subclass around Lust generation.  Most abilities generate some Lust. When a target gets to 10 Lust stacks, it goes Mad.[/]

    []Implemented a whole Draining Kiss upgrade path; you get to add improvements to your draining kiss every 2 levels for Fiendish or every 3 levels for Fiery.[/]

    []Fiery Talents progression system for Fiery subclass.  Allows adding status effects to your offensive fire spells, at the cost of increased Charm points.  Choose 2 at level 4 and choose 1 every two levels after.[/]

    []Succubus Specializations at L3, L7, and L11 allow customizing your succubus for specific tactics.[/]

    []Implemented a "Charm Immunity" for 3 turns when a target breaks out of a succubus's charm so you can't just chain Charms together forever on a target.[/]

    []Fiery Succubus has access to resistance-piercing effects so the Elemental Adept: Fire feat isn't as critical a requirement.[/]

    []Changed "Draining Kiss" to Necrotic damage so succubus wouldn't be so dependent upon a single damage type.  (Also Fiendish Deadly Charm does Force damage).[/]

    []Removed semi-overlapping or non-functional abilities: Lust beam/flame beam - replaced with better concentration options; Heart breaker - to possibly return if I get around to making a 3rd tanking subclass; Sleeping dance - too powerful; Destroy minds - didn't want Fiendish to get a big AOE damage ability that wasn't dependent upon Lust; Drain mind - rolled into Draining Kiss upgrades; Drain Life Force - redundant; Dominate AOE - game seems to have a limit of 1 dominated target at a time, so AOE dominate didn't work.[/]

    Specific Ability Updates

    • []Fire Rays / Lust Ray: extra beam moved from L10 to an optional L11 Demonic Talent choice.[/]

      []Succubus Command: changed to cost a Succubus Action.[/]

      []Caressing Touch: changed to cost a Succubus Action, deal no damage, and apply 2-5 Lust stacks.[/]

      []Burning Touch: changed to cost a Succubus Action, deal no damage, and cause the target to Burn ("burning") for 3 turns.[/]

    Level 2:

📊 Mod Details

Game
Baldursgate3 Mods
Author
mmcgeach
Version
1
Downloads
146
Endorsements
0
Category
Classes
Created
9/9/2026
Updated
9/10/2026

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