Enemy Spells - MCM
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #208 of 515 Gameplay mods in this game by downloads
📋 About This Mod
Fully modular, dynamic enemy spell addition mod. Written entirely in Script Extender, and uses MCM for easy in-game configuration.
This is part 2 of my 5-part mod series, Mithras' Mod Menus (MMM):
Enemy Stats
Enemy Spells
Regeneration
Game Modes:
Class Mode: Enemies get spells based on their archetype: Wizard, Rogue, Ranger, Fighter, Barbarian.
Classless Mode: All enemies get spells and can use them, as long as they have the spellslots for them.
Chaos Mode: All enemies get spells, and they don't need spellslots to cast them.
Undead Mages: All Undead are given the "Wizard" archetype, and are as thus allowed to cast spells as per Class Mode.
Cantrips For Everyone: Everyone gets cantrips, regardless of their archetype.
Spell Sources:
Vanilla Spells
5e Spells
PF2e Spells
Homebrew Spells
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- Mithras666
- Version
- 2.2
- Downloads
- 97,135
- Endorsements
- 247
- Category
- Gameplay
- Created
- 7/20/2024
- Updated
- 9/11/2024
🔧 How to Install Baldur's Gate 3 Mods
Download from Nexus Mods.
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