Dynamic Reach - A Size Overhaul
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #132 of 211 Spells mods in this game by downloads
📋 About This Mod
Makes character size truly matter. A complete overhaul that dynamically adjusts your melee reach, threat range, and combat stats for a more tactical experience.
Dynamic Reach - A Size Overhaul
A fully configurable system that makes creature size a core tactical element by adjusting reach and combat stats.
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OVERVIEW
Ever felt that a towering giant should have more reach than a halfling? Or that a tiny creature should be harder to hit?
This mod makes creature size a meaningful element of combat. It uses a scripting system to adjust a creature's reach, combat stats, and ability scores based on its current size. All features are managed through a comprehensive Mod Configuration Menu (MCM) for a personalized ruleset.
I. CORE MECHANIC: DYNAMIC REACH & THREAT RANGE
The heart of this mod is its system for adjusting melee reach. To ensure full compatibility with core game mechanics like Opportunity Attacks, the mod works as follows:
When a creature's size changes, the mod instantly generates a new version of its equipped weapon with the correctly scaled reach and replaces it. All statuses on the original weapon, including enchantments and their remaining durations, are seamlessly transferred. When the creature's size reverts, the original weapon is returned. This method ensures a creature's threat range is genuinely altered.
🎯 Reach Scaling & Customization
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[] Tiny Creature Reach
[
]Default: 0. 15m (Standard) / 1. 5m (Polearms)[]Customizable: Standard Weapons (1-150cm) and Polearms (150-300cm)
[]⚠️ Note: Setting reach too low may cause targeting issues.
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[] Reach Bonus per Size Category
[
]Default: +1. 5m per category above Medium[]Customizable: 0-300cm
-
[] Area of Effect for Weapon Actions
[]Default: +2m (Large), +3m (Huge), +4m (Gargantuan)
[]Description: Bonus range for actions like Cleave and Sweeping Attack
[]Customizable: 0-9m for each size category
II. OPTIONAL COMBAT RULES (via MCM)
These classic, Pathfinder-inspired rules can be independently enabled in the MCM.
⚔️ Attack Rolls & Armour Class
Default Setting: Enabled. This toggle applies size-based modifiers, making smaller creatures nimbler and larger ones easier to target.
[] Tiny creatures: +2 bonus to Attack Rolls and AC
[] Small creatures: +1 bonus to Attack Rolls and AC
[] Medium creatures:[/
-
[] Reach Bonus per Size Category
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- byyy
- Version
- 1.9
- Downloads
- 1,569
- Endorsements
- 39
- Category
- Spells
- Created
- 7/17/2025
- Updated
- 12/23/2025
🔧 How to Install Baldur's Gate 3 Mods
Download from Nexus Mods.
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Visit the official mod page for specific installation instructions for this mod.
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