Dynamic Camp Supply Cost
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #477 of 515 Gameplay mods in this game by downloads
📋 About This Mod
Reworks a cut feature that makes long rest supply costs scale with your party, camp population, and current act, with vanilla-friendly defaults and MCM integration.
Overview
It turns out Larian left a few remnants of a scrapped feature in the game that was apparently meant to increase long rest camp supply costs. There's even a hidden, broken settings option for it in the menu.
Dynamic Camp Supply Cost reimagines and reimplements this feature in a highly reactive and customizable way, likely going even further than the vanilla design. It adjusts camp supply cost based on who is in your camp, who is in your active party, what they are (children, pets, supernatural beings, etc), and where you are (the Shadow-Cursed Lands, Baldur's Gate proper, etc).
The default values stay close to vanilla. A standard 4-character party long rest still costs 40 supplies on Balanced and 80 on Tactician or higher, while solo play drops to 10 on Balanced and 20 on Tactician or higher. Idle camp followers, children, pets, hirelings, supernatural beings, and unknown or modded camp characters can all contribute differently.
It works out of the box with any difficulty settings and custom supply cost modifiers, while still exposing act scaling, category multipliers, and per-character overrides through the Mod Configuration Menu (MCM) for anyone who wants to fine-tune it further.
Thanks to TheStrikerFalcon for sponsoring this mod, and to MaxStrengthWizard and HyperspaceTowel for bouncing around ideas and helping check Early Access leftovers!
Features
[]Vanilla-friendly core formula: keeps default costs aligned with the game's normal expectations for a standard 4-character party, instead of turning resting into a hardcore overhaul by default.[/]
[]Reactive camp costs: treats active party members, idle camp followers, children, hirelings, pets, supernaturals, and unknown characters differently when calculating the final long rest cost.[/]
[]Act-based scaling: camp cost can scale differently in Act 1, Act 2, and Act 3, with other/modded areas falling back to 1. 0x by default.[/]
[]Per-character overrides: assign exact flat costs to specific companions, camp followers, and pets when category rules are not precise enough for your taste.[/]
[]Custom difficulty aware: uses the game's current long rest cost baseline, not hardcoded values.[/]
[]Rounding: can round the final supply cost to a cleaner number.[/]
[*]Optional Halsin foraging: enable a separate setting that lets Halsin occasionally add food to the c
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- Volitio
- Version
- 1.0.0
- Downloads
- 26,163
- Endorsements
- 137
- Category
- Gameplay
- Created
- 3/14/2026
- Updated
- 3/14/2026
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