DnD 5R - Eldritch Knight - War Magic and Improved War Magic PHB 2024

⭐ ⭐ (256 endorsements) 📥 35,908 downloads 📌 v5.0.0 📅 9/9/2024
🟡 Updated this year

By ChizFreak and Argelia · Classes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/10/2026 📅 Created: 9/9/2024

🔍 Analysis

  • 👍 0.7% endorsement rate
  • 🏆 #348 of 404 Classes mods in this game by downloads

📋 About This Mod

DnD 5R's PHB 2024 official changes to Eldritch Knight's War Magic AND Improved War Magic: You can exchange one of your attacks to cast a cantrip. You can exchange two of your attacks to cast a spell. Makes it so its main subclass feature

Based on Argelia's OneDnD War Magic implementation on her Fighter - OneDnD - PHB2024 Changes mod. I built on top of it the implementation for Improved War Magic along with some bug fixes and modifications (since her mod doesn't include Improved War Magic and I noticed her original script had some bugs so I fixed them). With her permission, I am posting my work here for people to enjoy. For people that want her Fighter changes mod along with my improved script with bugfixes and the new Improved War Magic can just download both mods and load my mod after hers, they are fully compatible.

Description:

This mod replaces the old (base-game) Eldritch Knight's War Magic (which is based on DnD rules from 2014) with the new War Magic from DnD rules from 2024. It is much better, fun and better integrates with the Eldritch Knight playstyle.

War Magic (from DnD 5R's PHB2024): Learned at level 7. You can exchange one of your attacks to cast a cantrip. You can do attack + cantrip or cantrip + attack. When you get Improved Extra Attack at level 11 you can do any combination possible of the two attacks + cantrip. You can use the cantrip this way once per turn but Action Surge resets turn to allow it again.

Improved War Magic (from DnD 5R's PHB2024): Learned at Eldritch Knight Level 12 (or Level 18 if you use the optional ''Level 20 Progression Patch''). You can exchange two of your attacks to cast a spell. You can combine it with another physical attack (which would leave you at zero attacks left) or instead you can cast a cantrip in exchange of your last attack. You can use the spell this way once per turn but Action Surge ''resets'' your turn to allow it again.

This gives a lot more flexibility and strategy to Eldritch Knight gameplay and makes it so its main subclass (War Magic) feature actually synergizes with its main class feature (Extra Attack) instead of going against it.

This mod is also featured in my other mod: Bladesinger DnD 5R Changes.

DISCLAIMER: You might see the "War Magic" passive twice instead of once in your character sheet or when leveling up, don't worry about this, it's just a visual quirk and you can safely ignore it.

If you want this for other classes:

Good news for fans of this mod: I just published a mod that gives access to this new War Magic to other classes: War Magic (PHB2024) for Non-Eldritch Knights. Check it out!

Advice to avoid improver attack counting:

[*]Your action point is equivalent to 3 attacks (or 4 if you have Superior Extra Attack) basically. A melee attack substracts 1 attack, a cantrip substracts 1 attack (yes, even melee cantrips like Booming Blade) and a spell substracts 2 attacks. You can only use the War Magic cantrip and War Magic Spell once

📊 Mod Details

Game
Baldursgate3 Mods
Author
ChizFreak and Argelia
Version
5.0.0
Downloads
35,908
Endorsements
256
Category
Classes
Created
9/9/2024
Updated
5/10/2026

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