Diamon's Mystic Manual - Fighter Subclasses

⭐ ⭐ (117 endorsements) 📥 28,225 downloads 📌 v1.3 📅 8/28/2023
⚪ Last updated 2023

By Backburner26 · Classes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/3/2023 📅 Created: 8/28/2023

🔍 Analysis

  • 👍 0.4% endorsement rate
  • 🏆 #378 of 404 Classes mods in this game by downloads

📋 About This Mod

This mod adds 3 new custom subclasses based on 3 subclasses I wrote for 5e. These 3 new subclasses are the Psychopath, a melee bludgeoning weapon focussed subclass with some battlefield control aspects; the Combat Medic, a healing focussed subclass for those who want the utility of life domain without needing to dip into cleric and the Artful Dodger, a dex based fighter with the flavour of monk and rogue sprinkled in who benefits from dodging attacks thrown their way.

Subclass Breakdowns:

The Psychopath:

A Psychopath doesn't really have much formal training in fighting and is more powered through pure animalistic and guttural instinct. They don't really hold back when taking down an opponent.

Level 3: Overkill

Melee weapons that deal Bludgeoning Damage double your Proficiency Modifier to your Attack Rolls and you also deal extra damage equal to your Strength Modifier with said weapons.

(Now there is an option to choose between Bludgeoning, Slashing and Piercing weapons.)

You also gain Tasha's Hideous Laughter that you cast as a bonus action once per combat.

Level 7: Fearful Strike

When you drop a creature's Hit Points to 0, you can force all creatures that can see you to make a Wisdom Saving Throw. On a fail they are Frightened of you for 2 turns.

The Wisdom saving throw is done as a separate ability that is activated after a kill.

Level 10: Murder In The Eyes

When you attack a Frightened creature, your Attacks Roll is made at an Advantage and on a hit you deal extra damage equal to your Fighter Level.

The Combat Medic:

Getting into the thick of the fight and having allies fall is a common occurrence for most adventuring parties. Combat Medics however are Fighters that have learned how to use a combination of Medicinal training and tutoring from Clerics and Paladins to be effective contributors to their allies.

Level 3: Medical Training

You learn the following spells and all these spells are cast as a Bonus Action:

Cure Wounds, False Life and Goodberry

You also gain Proficiency in the Medicine Skill. Your Spell Slots work like the Warlock's in terms of mechanics and the amount of Spell Slots you have is Half your Fighter Level.

Level 3: Quickened Healing

You can use your Second Wind to heal other creatures an amount of times equal to your Proficiency Bonus (Due to how I was able to code it, I manually added the resource slots at the fighter levels in the subclass itself because I couldn't figure out how to make a resource track based on a variable.)

Level 7: Fortified Aid

📊 Mod Details

Game
Baldursgate3 Mods
Author
Backburner26
Version
1.3
Downloads
28,225
Endorsements
117
Category
Classes
Created
8/28/2023
Updated
9/3/2023

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