Destiny Weapon Pack

⭐ ⭐ (102 endorsements) 📥 3,019 downloads 📌 v1 📅 6/3/2024
⚪ Last updated 2024

By Salazryn · Equipment

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/3/2024 📅 Created: 6/3/2024

🔍 Analysis

  • 👍 3.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #26 of 403 Equipment mods in this game by downloads

📋 About This Mod

A collection of weapons from Destiny brought into BG3

Eyes up, Guardian.

Hey guys! Apparently I'm going to keep churning out mods based on video game weaponry, rather than actually posting the unique weapons I've been working on. This pack is a set of weapons from the Destiny series (almost exclusively Destiny 2), along with one that I made based on a weapon given to a character of mine in a tabletop campaign (Royal Flush). Each gun (hand crossbow) has been recreated as closely as possible to their original version, with only some minor tweaks here and there to make them work properly in the world of BG3.

From the base game, there are Sunshot, Ace of Spades, Thorn, Crimson, and Graviton Lance. All are built as hand crossbows and they all have unique effects on firing, whether that's in main or off hand. Also included is a Hunter's knife which is, visually, a knife, but goes in the ranged weapon slot (as it is technically a hand crossbow) and replaces the default hand crossbow firing animation with a flame knife toss. The knife unlocks two additional ranged options based on my favorite Hunter grenade and melee options as well as the best (in my opinion) class super in Destiny 2, Blade Barrage.

I'd intended to make the Iron Banner axe, but couldn't find a model with working textures, so instead I made the Young Wolf's Howl from Destiny 1. It's built as a greatsword, but I could be convinced to tweak it into a longsword, if there's an interest!

The Royal Flush is a weapon given to my warlock, Cain, from an Eberron campaign and is recreated utilizing a custom Ace of Spades model I found online. It's a bit strong compared to the other weapons, but it was his level 17 weapon, so that's expected.

Other than the above weapons, there is also an amulet that offers an AC boost, a unique passive effect, and allows the summoning of a massive wolf companion that grows as you do. It is coded to scale in level and gain new abilities as you do, so it should be a viable companion throughout the entire game. I believe it's fairly balanced at all levels, but do let me know if you think it needs some tweaks. The scaling changes do not apply automatically, however, and you'll need to long rest and then resummon the wolf when you hit certain levels to show the new tweaks. Otherwise, everything seems to be working perfectly. This was a new bit of work for me, so if something is weird, or you catch a bug I missed, lemme know.

Everything is packaged in a neat little engram that can be found in the Tutorial Chest, Damon in the grove, or Sorcerous Sundries. The engram has unique visuals and can be plopped in the game world to store whatever you like after acquiring it. As of my testing, there shouldn't be any issues with other mods and it shouldn't require anything else to work as intended, as all assets and building blocks are in this mod itself.

Current Issues:

[*]All effects on the weapons should work as w

📊 Mod Details

Game
Baldursgate3 Mods
Author
Salazryn
Version
1
Downloads
3,019
Endorsements
102
Category
Equipment
Created
6/3/2024
Updated
6/3/2024

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