Cunning Strike and UA6 Swashbuckler
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🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #19 of 404 Classes mods in this game by downloads
📋 About This Mod
Rogues gain the ability to trade one of the Sneak Attack damage dice for a secondary effect. Also fixes bugs in Sneak Attack and makes it work off-turn and with Commander's Strike. Optional UA6 Swashbuckler Rogue subclass.
Contains selected Rogue features from Player's Handbook Playtest 6 for the 2024 D&D rules.
Main Mod: Sneak Attack and Cunning Strike
This mod replaces BG3's Sneak Attack with an improved version containing bug fixes and additional functionality to bring it closer to D&D.
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[]Sneak Attack can now be used both once on your own turn and once on another character's turn if you can get a reaction attack (as in D&D.)[/]
[]Sneak Attack used from the action bar no longer consumes the Sneak Attack attempt if you miss.[/]
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[]The reaction is no longer blocked by invisibility or appearance-changing effects that let you keep your weapons.[/]
[]The reaction no longer applies damage riders, regardless of difficulty (BG3 only behaves correctly in Honour mode.)[/]
For some cases where it's not possible/feasible to implement off-turn Sneak Attacks in BG3 that would exist in D&D, they are approximated by allowing two Sneak Attacks on your turn instead.
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[]If you were given a delayed reaction attack from the Commander's Strike maneuver.[/]
[]You can't hold your action in BG3, but this mod adds a "Hold Sneak Attack" option that becomes available when you have an action and reaction available but are out of Sneak Attack uses (such as when affected by Haste or Action Surge and having already used Sneak Attack.) It can be used to gain early access to the upcoming reaction sneak attack but will block movement, non-actions, and Extra Attack, as those would not be available off your turn.[/]
Also includes the Cunning Strike feature:
Rogue Level 5: Cunning Strike
You have developed cunning ways to use your Sneak Attack. When you deal Sneak Attack damage, you can add one of the following Cunning Strike effects. Each effect has a die cost, which is the number of Sneak Attack damage dice you must forego to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack’s damage is dealt. For example, if you add the Poison effect, remove 1d6 from the Sneak Attack’s damage before rolling.
If a Cunning Strike effect requires a saving throw, the DC equals 8 + your Proficiency Bonus + your Dexterity modifier.
Disarm (Cost: 1d6). The target must succeed on a Dexterity saving throw, or it drops one item of your choice that it’s holding.
Poison (Cost: 1d6). You add a toxin to your strike, forcing the target to make a Constitution saving throw. On a failed save, the target has the Poisoned condition for 1 minute. At the end of each of its turns, the Poisoned target can repeat the save, ending the effect on itself on a success. To use this effect, you must
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[]If you were given a delayed reaction attack from the Commander's Strike maneuver.[/]
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- wesslen
- Version
- 1.6.1
- Downloads
- 320,237
- Endorsements
- 884
- Category
- Classes
- Created
- 7/8/2023
- Updated
- 4/12/2026
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