Better Weapons All in One Pack
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #52 of 82 Weapons mods in this game by downloads
📋 About This Mod
All of my weapons mods UPDATED with NEW features as requested by users. All cleaned up and bundled together for warmth, now including all unique weapons and bug fixes.
A few formalities:
Please, do not post problems or bugs in the forum. Use the BUG REPORT feature so that the forum does not become cluttered.
I will not be maintaining my individual weapons mods. This is the only file that I will actively maintain.
Was designed to work with Paired Weapons
And, yes, the enemies use all these abilities :)
Now, let me introduce the weapons:
Battle Axes
Hook Shield: reduce a shield bearer’s AC by 2 for two turns. Once per combat. Bonus Action
Spike Strike: use the back of this axe to deal Piercing damage + Proficiency bonus. Once per combat.
Grappling Strike: use the hook on your axe to bind a target to you for 2 turns, silencing them and preventing them (and you!) from moving. Once per combat.
Weight 2. 2
This mod makes the following changes:
1. Longbows have a range of 20 meters instead of 18. Strength increases their range by 2 meters per 2 points.
2. Longbows now add your Strength modifier to damage (but stay at d8).
3 Titanstring Bow's Knockback ability is now once per Turn instead of Short Rest. It now costs an Action and Bonus Action. The bow has a range of 22 meters.
4. Shortbows have their ranged reduced to 15 feet instead of 18. Strength increases range by 1 meter per 2 points.
5. Shortbows can now use an Action and a Bonus action once per turn to attack three targets for half damage, similar to Slashing Flourish.
6. Shortbows also use half of your strength modifier for damage.
7. I removed a bugged extra description from the Titanstring Longbow
1. Clubs weigh 1. 5 instead of . 9
2. Mob Violence: wielding a Club with one or more allies nearby gives you Advantage on Melee Weapon attacks.
3 Thug Life: when a Rogue is wielding a Club, they get +1 to Intimidation.
4. Skullduggery: Clubs deal 1d8 extra Non Lethal Damage when you attack from Hiding. You MUST have Non Lethal Damage toggled and be hiding for this to work.
5. The Club of Hill Giant Strength actually gives you Hill Giant Strength (21 instead of 19).
6. The Enforcer Club now gives advantage on Intimidation Checks.
7. Head Hunter: make a strike at an
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- Kiwi Weaponsmith
- Version
- 1.4
- Downloads
- 5,094
- Endorsements
- 86
- Category
- Weapons
- Created
- 9/6/2025
- Updated
- 10/23/2025
🔧 How to Install Baldur's Gate 3 Mods
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