Better Camp Casting
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #58 of 589 Gameplay mods in this game by downloads
📋 About This Mod
Allows easy and fast casting of common buffs and allows you to customize a limit to them. No more hirelings and swapping back and forth party members.
Instead of managing several hirelings and spending up to an hour buffing after a long rest, this mod adds a crystal that allows you to apply a variety of effects to yourself. The enchantment crystal has an adjustable limit in order for you to control how crazy you want to go with buffs.
Note that for immersion reasons "buffs" are called "enchantments" in the ingame descriptions and tooltips.
Where to get the crystal
The crystal is four times inside the tutorial chest. I may add a container for it in the future or provide other means of acquiring them. For now, spawn in a tutorial chest or add the crystals via script extender:
TemplateAddTo("d6142ea4-cdb0-405f-958c-661f8fcc9d67",GetHostCharacter(),1,1)
Available Spells
The buffs the crystal can apply are:
-
[]Protection from Evil and Good
[]Mage Armor (this one is free and doesn't count towards the limit)
[]Shield of Faith
[]Darkvision
[]Protection from Poison
[]See Invisibility
[]Magic Weapon
[]Magic Weapon (Concentration)
[]Barkskin
[]Protection from Energy
[]Elemental Weapon
[]Freedom of Movement
[]Stoneskin
[]Death Ward
[]All Philosopher Stone Variants
these are by default concentration spells and only one of them can be active at the same time. If you accidentially cast two concentration spells they only count as one buff towards the limit (since you lost one of the two).
If you are using my Rebalance Series these spells are no longer concentration and you can combine them as you see fit, they still count towards the buff limit you set though.
**Magic Weapon has a seperate version available that is concentration regardless if you have my rebalance or not, this one does not count towards the buff limit - it's purpose is to grant you concentration until long rest (or its broken by enemies) for the effect of items that require you to be concentrating.
Spell Details
Spells can only be cast if you are high enough level to technically have access to them, e.g. Freedom of Movement is not available until your character is level 7.
Magic Weapon and Elemental Weapon both scale with your level and are always cast at the highest spell slot you have unlocked. The "free" always-concentration version of Magic Weapon will always be at the lowest (+1) level (for balancing reasons and to simulate using a Scroll of Magic Weapon).
What about Aid and Heroes Feast?
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- Syrchalis
- Version
- 1.0.5
- Downloads
- 2,878
- Endorsements
- 63
- Category
- Gameplay
- Created
- 5/8/2025
- Updated
- 5/29/2025
🔧 How to Install Baldur's Gate 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Baldur's Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
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