Bard Subclass - College of Eloquence
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #94 of 404 Classes mods in this game by downloads
📋 About This Mod
An 85%-faithful implementation of the Bard Subclass College of Eloquence, originally featured in the 5e D&D sourcebook Tasha's Cauldron of Everything.
College of Eloquence
Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more persuasive than facts. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments and plucking at heartstrings to appeal to the emotions of audiences.
Silver Tongue
3rd-level College of Eloquence feature
You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.
Author's Notes: No mechanical changes made from the original text. It does what it says.
Unsettling Words
3rd-level College of Eloquence feature
You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.
Author's Notes: No mechanical changes made from the original text. Important to note that the ability rolls the Bardic die before the status applies, you know exactly what number will be subtracted from the affected entity's next saving throw, allowing for more calculated, tactical gameplay.
Unfailing Inspiration
6th-level College of Eloquence feature
Your inspiring words are so persuasive that others feel driven to succeed.
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[]Attack Roll & Saving Throw. When a creature adds one of your Bardic Inspiration dice to its Attack Roll or Saving Throw and the roll fails, the creature regains the Bardic Inspiration die.
[
]Ability Check. When a creature adds one of your Bardic Inspiration dice to its Ability Check, regardless of the outcome, the creature rolls a d20. On a roll of 11 or higher, the creature regains the Bardic Inspiration die.Author's Notes: Missed Attack Rolls and failed Saving Throws both recoup the Bardic Inspiration, just like the original text. However, I have not found a way to check for a successful or failed Ability Check in the game code without using Script Extender (and I don't know how to do that yet). So I did the next best thing: "RNGesus, Take the Wheel." Every Ability Check made using Unfailing Inspiration has a 50% c
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- somesortofnick
- Version
- 1.03
- Downloads
- 155,096
- Endorsements
- 505
- Category
- Classes
- Created
- 12/2/2023
- Updated
- 1/18/2024
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