Amonkhet - Ambition Domain - Cleric Subclass
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #114 of 404 Classes mods in this game by downloads
📋 About This Mod
Implementation of Ambition Domain from Plane Shift: Amonkhet by Wizards of the Coast. This mod is one of a series in collaboration with Lumetarian:Bontu: Ambition DomainOketra: Solidarity DomainRhonas: Strength DomainHazoret: Zeal Domain
This is an adaptation of the Strength Domain Cleric subclass, one of the multiple in Plane Shift: Amonkhet:
Lumetarian and I are implementing these domains for Baldur's Gate 3:
- Ambition Domain: You are here
- Solidarity Domain: Here
- Strength Domain: Here
- Zeal Domain: Here
SUBCLASS FEATURES - Phantom Warriors!
DEITY: Choose Bontu (if using deity mod)
DOMAIN SPELLS
1st level: Bane, Disguise Self
3rd level: Mirror Image, Ray of Enfeeblement
5th level: Bestow Curse, Vampiric Touch
7th level: Death Ward, Dimension Door
9th level: Dominate Person, Modify Memory -> Hold Monster
- Implemented as written, with the exception noted. Modify Memory is a charm type spell I think, so to substitute (since we already include dominate person), hold monster adds a little power to the class with similar functionality.
Warding Flare - When you choose this domain at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
- Implemented as written, except instead of wisdom modifier, it uses proficiency +1. So 3 at 1stlevel, 4 at 5th, 5 at 9th. I think other mods should add the +1 as well, as I think it scales better with what your modifier will actually be, considering feats and upgrades over time.
Channel Divinity: Invoke Duplicity - Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.
As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
- Implemented as written, or at least the same as any other invoke duplicity (upgrades later)
Channel Divinity: Cloak of Shadows - Starting at 6th level, you can use your Channel Divinity to vanish. As an action, you become invisible until the end of your next turn. You become visible if you attack or cast a spell.
- Implemented as written
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- Duglboo
- Version
- 1.1
- Downloads
- 144,233
- Endorsements
- 85
- Category
- Classes
- Created
- 4/13/2024
- Updated
- 6/5/2024
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