5e Feats Rebalanced and Reworked

⭐ ⭐ (131 endorsements) 📥 5,355 downloads 📌 v1.0.1.0 📅 11/19/2023
⚪ Last updated 2023

By Benenach · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/20/2023 📅 Created: 11/19/2023

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #421 of 597 Gameplay mods in this game by downloads

📋 About This Mod

Note: This mod is no longer actively maintained. 

5e Feats Rebalanced and Reworked

Have you ever looked at any of the feats and thought "wow, that sucks, why would I ever take that?" I feel this way about most of the feats in BG3. So, after completing my first playthrough, I wanted to make some changes.

This mod rebalances or reworks 28 out of the 41 "Base 5e Feats". For thse most part, these changes aim to increase viable player choice, since, in my opinion, the majority of the base game feats are far too weak to ever consider taking. So, I would consider almost every change I've made here to be a "buff". This might be an issue since BG3 overall is a pretty low difficulty game, but since you're here, I figure that if you want a harder experience, you'll just add other mods to accomplish that for you.

Additionally, for most reworks, I've tried to focus on buffing defense over offense. In my opinion, part of BG3's easy difficulty comes from the absurd degree to which players can stack offensive abilities, so when given the chance, I've focused on trying to make defense more appealing.

There are two specific exceptions to this policy where I've performed some nerfs: Alert and Tavern Brawler. For details on the specific changes, including my reasoning behind the nerfs, see below.

Full Change Set

Below, I've listed every feat, and, if I've changed it, the new text and effects for the feat. For original feat text and effects, see the BG3 Wiki.

Ability Improvement

No change. Techncially not a feat, but BG3 includes it in the list.

Notes: This is the baseline by which all Feats should be measured. If a Feat is always weaker than this, even in its "situational best", the feat needs to be buffed or reworked.

Actor

Added "You gain Musical Instrument Proficiency."

Notes: This feat is fine as-is - Deception is a major part of any party face, and gaining Deception in it is excellent. Performance, on the other hand, is rarely useful at best. Adding Musical Instrument Proficieny makes it marginally better.

Modifed to "You gain a +2 bonus to Initiative and can't be Surprised."

Added "During you first turn in combat, you have an amount of temporary hit points equal to your current level, and you have Freedom of Movement."

[*]This is one of the nerfs, though this is more of a change. I've nerfed the Initiative bonus because BG3 does not follow DnD's initiative rules exactly. In DnD, Initiative is rolled as 1d20 + DEX + bonuses. In BG3, it's rolled as 1d4 + DEX + bonsues. This makes Alert roughly 5x more powerful in BG3. So, I've reduced the Initiative bonus. However, a +2 bonus for a feat feels pretty bad, so I added a couple of "first turn incentives" to co

📊 Mod Details

Game
Baldursgate3 Mods
Author
Benenach
Version
1.0.1.0
Downloads
5,355
Endorsements
131
Category
Gameplay
Created
11/19/2023
Updated
11/20/2023

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