Werewolf Passive
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #401 of 404 Classes mods in this game by downloads
📋 About This Mod
Updates
Version 1. 2. 0. 0 Is out. New Color Variants for Werewolf. New Elemental Claw Toggles. New Toggle to Reduce Size.
NotesI use both Mod Manager and BG3 Mod Fixer for this mod. This is my first mod so I had some fun with it. While limited, you'll notice that Beast Throw removes weight restrictions on throws and uses a set distance for range(I thought it would be fun to be able to throw large enemies around)
Werewolf Curse Elixir
Details: Drinking this elixir will permanently give you a curse that grants the ability to become a werewolf.
Location: Can be found in starting inventory or in Tutorial Chest. Also with vendors Arron and Exxvikyap. If you need more just take it from a hireling.
Boosts: Speak with Animals, Shapeshift Werewolf
Reworked Werewolf Version
Racial Bonuses
Health: +2/level
Movement +3m
<Heightened Senses>
You have advantage on Wisdom (Perception)
<Predatory Strikes>
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes
Additionally, when you use the Attack action to use Claw, you can make one additional Claw strike as a bonus action.
<Lycan Regeneration>
At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1).
<Radiant Weak>: Taking Radiant damage blocks healing for 1 turn
Level Progression
Level 1 All Stats +2
<Feral Might>
You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level
<Resilient Hide>
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
<Sharpened Claws>
AC -5, damage +10. Same as GWM but for unarmed attacks
Level 5 All Stats +3 instead of +2
Unarmed strikes while in your hybrid form, your unarmed strikes are considered magical for the purpo
Werewolf Passive is a class mod that lets you drink an elixir to learn a Shapeshift skill, transforming into a werewolf on demand. The elixir is placed in your starting inventory. With 542 endorsements and 22,914 downloads, it's a popular choice for players wanting a werewolf playstyle without a full overhaul.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community approval with 542 endorsements and over 22k downloads.
- Simple concept: drink elixir, get werewolf form, no complex quests.
- Lightweight addition that fits into existing character builds.
⚠️ Cons
- No details on werewolf stats, duration, or cooldown—might be unbalanced.
- Only one way to obtain the elixir (starting inventory) could limit roleplay.
- Last updated in October 2023—may not be compatible with the latest game patches.
For players who want a straightforward werewolf transformation without a full class overhaul. Great for roleplayers or anyone who wants a quick supernatural twist. Skip if you need detailed werewolf mechanics or extensive customization.
💡 Beginner Tips
- Check your inventory right after starting a new game to find the elixir.
- Test the shapeshift in a safe area to see how it affects your combat style.
- If the mod doesn't work, verify your game version matches the mod's last update.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- ID10T-B0T
- Version
- v1.2.2.0
- Downloads
- 22,914
- Endorsements
- 542
- Category
- Classes
- Created
- 9/8/2023
- Updated
- 10/28/2023
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Baldurs Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
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