Wereborn - Ranger Subclass
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #60 of 397 Classes mods in this game by downloads
📋 About This Mod
Whether cursed or born with the condition Wereborn are rangers that have mastered their lycanthropy, turning their bodies into living, bestial weapons capable of overcoming any enemy, making the werewolf form something truly to behold.
Progression:
Wereborn Transformation: Transform into your true Werewolf form.
While in Werewolf form:
Gain +4 to STR, DEX and CON and base AC of 14.
Savage Leap: Your jump distance is doubled and any fall damage you take is halved.
Lupine Speed: You can move an additional 2m.
Claw Attack: Lash out with your sharp claws, dealing 2d4+3 slashing damage.
Blood Rend: Lash out with your claws, inflicting Bleeding on the target and dealing damage.
Bestial Presence: Wereborn exude an intimidating presence, giving them advantage on Intimidation checks.
Savage Fortitude: Regenerate 2 Health at the start of your turn.
Werewolf form AC 14 -> 16
Savage Fortitude 2 HP -> 4 HP
Savage Charge: Lunge forward, slashing all enemies in your path and possibly knocking them Prone.
Bestial Grace: You are Immune to fall damage.
Dread Howl: Once per Short Rest, let out a terrifying howl that may Fear nearby enemies and make them drop everything as they flee.
Werewolf form AC 16 -> 18
Savage Fortitude 4 HP -> 6 HP
Savage Fortitude: each turn the werewolf regenerates 2 HP
Bloodlust: You gain Advantage on attacks against Bleeding targets.
Blood Frenzy: You fall into a frenzy, thirsting for blood and gaining Haste.
Werewolf form AC 18 -> 20
Savage Fortitude 6 HP -> 8 HP
Claw Attack 2d4+3 -> 2d6+5
Savage Shredding: Lash out with your sharp claws, dealing damage and reducing the Armor of the target by 3.
Werewolf form AC 20 -> 22
STR, DEX and CON +4 -> +6
Savage Fortitude 8 HP -> 10 HP
Lupine Speed 2m -> 3m
Savage Leap x2 -> x3
Savage Invulnerability: You are Immune to non-magical Bludgeoning, Slashing, and Piercing damage.
Intimidating Presence: Nearby enemies must succeed a Saving Throw at the start of their turn or become Frightened.
Mod commissioned by Spell&Shield
Wereborn is a Ranger subclass mod for Baldur's Gate 3 that lets rangers embrace lycanthropy, transforming into a powerful werewolf form. With 22 endorsements and 880 downloads, it's a niche but intriguing option for players wanting a bestial playstyle.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Unique subclass concept that turns rangers into werewolves
- Decent download count (880) shows some interest
- Recent update (May 2025) suggests active maintenance
⚠️ Cons
- Low endorsement count (22) means few players have vouched for it
- May require testing for balance and compatibility with other mods
For Baldur's Gate 3 players who want a fresh take on the Ranger class with a lycanthropy twist. If you enjoy role-playing as a beast or want a more aggressive melee option, this could be for you. Skip if you prefer traditional ranger gameplay or want a fully documented, polished subclass.
💡 Beginner Tips
- Check if the mod requires a mod manager like Vortex or BG3 Mod Manager for proper installation.
- Since it's a subclass mod, make sure you select the subclass when leveling up a Ranger.
- Test the werewolf form in combat to see how it interacts with your current build.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Eclip5e
- Version
- 1.0.0.11
- Downloads
- 880
- Endorsements
- 22
- Category
- Classes
- Created
- 5/2/2025
- Updated
- 5/2/2025
🔧 How to Install Baldurs Gate 3 Mods
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