Way of Kenshi Monk Subclass
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #298 of 322 Classes mods in this game by downloads
📋 About This Mod
Level 3:
Blindsight - You're immune to the Blinded condition.
Devil's Sight - You can see up to 24m in both magical and natural darkness.
Summon Sento - Expend a bonus action and a ki-point to summon a magical katana until your next long rest. Sento is a versatile, finesse katana that does 1d8(1d10 versatile) psychic damage. Refer to the images, or see below for a detailed scaling description.
Longsword Proficiency
Level 6:
Minor Telekinesis - Expend a bonus action and a ki-point to attempt to throw a target or object within 5m.
See Invisibility - You can see invisible creatures.
Level 10:
Telekinesis - You can cast the Telekinesis spell once per long rest. When cast in this way, the spell doesn't require concentration.
Sento Scaling:
Level 3:
+1 to Attack and Damage Rolls
Life Transference Passive - When you reduce an enemy to zero hit points with Sento, you regain hit points equal to one roll of your martial arts die plus your wisdom modifier.
Edge of Darkness Weapon Action - Create a cloud of magical darkness while you attack.
Level 6:
All features from Level 3
+2 to Attack and Damage Rolls
Reflective Shell - When you reduce an enemy to zero hit points with Sento, a reflective shell envelops you for two turns, reflecting any projectiles targeted at you back to their point of origin. This effect an stack. (You make the attack roll with disadvantage using the attacker's stats, so it will rarely hit. This is how it's coded in the game, and I don't plan on changing it since this is meant to be more defensive than offensive.)
Soulbreaker Weapon Action - Rend the enemy's body and soul, and possibly Stun them for two turns.
Level 10:
All features from Levels 3 and 6
+3 to Attack and Damage Rolls
Summon Ancestral Blade - When you reduce an enemy to zero hit points, you automatically summon your Ancestral Blade from their corpse. You can control the blade telekinetically on its turn. The blade lasts for 10 turns and can only be summoned once per combat. This is functionally similar to Spiritual Weapon except the blade uses its own stats and does psychic damage. It can also move or fly up to 15m.
Perfectly Balanced Strike Weapon Action - You can use your bonus action to make an additional attack with Sento.
A homebrew Monk subclass for Dungeons & Dragons 5e, inspired by Kenshi from Mortal Kombat. It focuses on fighting with a magical katana called Sento. With 32 endorsements and 1,088 downloads, it's a niche but appreciated addition for fans of the character.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Decent traction for a niche homebrew (32 endorsements, 1,088 downloads).
- Fresh take on a beloved character—perfect for Mortal Kombat fans.
- Recent update (October 2025) shows the author is still active.
⚠️ Cons
- Only 32 endorsements—might be rough around the edges or unbalanced.
- No compatibility notes for other Monk subclasses or homebrew rules.
For D&D 5e players who love Mortal Kombat and want to channel Kenshi's swordplay in their Monk build. If you're a DM looking for a flavorful NPC or player option, this could be a fun addition. Skip if you want a fully documented, playtested subclass—this one is a homebrew gamble.
💡 Beginner Tips
- Since it's a homebrew subclass, check with your DM before using it in a campaign.
- Read the full description on the mod page for any hidden mechanics—the summary here is sparse.
- If you're using a VTT like Roll20 or Foundry, you may need to manually input the subclass features.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- nick
- Version
- 1.1
- Downloads
- 1,088
- Endorsements
- 32
- Category
- Classes
- Created
- 11/28/2024
- Updated
- 10/3/2025
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