Vanilla Half Feats

⭐ — (21 endorsements) 📥 512 downloads 📌 v1.0.0.3 📅 1/3/2025
🟠 Updated over a year ago

By Atoro10 · Classes

⬇ Download Mod Source: Nexus Mods 📅 Updated: 8/31/2025 📅 Created: 1/3/2025
⚠️ Install Order · 2 steps
1🛠️ BG3 Script Extender — BG3 Script Extender Download ↗
2🧩 Community Library — Community Library (Norbyte) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #292 of 397 Classes mods in this game by downloads

📋 About This Mod

This is a personal project of mine and the first mod I've ever made for Baldur's gate 3. I would appreciate any feedback and ideas about balancing as well as on the grammatical structure of each feat.

Vanilla Half-Feats - mod.io version

Alert Half-Feat - mod.io version

Goal

I wanted a reason to pick any other feat but Great Weapon Master, Sharpshooter or Attribute Score Increase without feeling like I was hamstringing my character. This was done in an attempt to make other, less used, feats more attractive while not drastically changing the feats themselves.

What is a half-feat?

The term half-feat refer to a feat that gives a single attribute point in addition to other effects.

For example:

  • []The feat Resilient in the vanilla game offers a +1 in any chosen ability score in addition to proficiency in saving throws of the same ability.

    []Actor gives a +1 to Charisma and doubled proficiency(e.g expertise) in Performance and Deception.

    []Lightly Armoured lets you choose between a +1 in either Strength or Dexterity as well as proficiency in Light Armour.

    Generally the choice is curated in between two or three predetermined attributes like Lightly Armoured or a single attribute like Actor. Some feats like Resilient makes the choice entirely yours.

    Implementation

    Alters the majority of the feats in the game to function as half feats. Using the D&D 2024 Players Handbook as a template for the changes of the feats in an attempt to keep the core idea of feat intact while allowing for more customization.

    Some Feats were not altered. Great Weapon Master and Sharpshooter were ignored since they don't need to become half-feats in their current state and Magic Initiate already offers plenty of customization given the choice of spells. I might change Great Weapon Master, Sharpshooter and Magic Initiate to Half-Feats later if I decide to try and implement their changes from the 2024 Player's Handbook.

    List of Changes

    All the feats listed have had an appropriate Attribute Score Increase added to them and their description changed to reflect that. The original effects of the feats remain as before.

    []Actor - [/s

📊 Mod Details

Game
Baldurs Gate 3 Mods
Author
Atoro10
Version
1.0.0.3
Downloads
512
Endorsements
21
Category
Classes
Created
1/3/2025
Updated
8/31/2025

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