Vanilla Eye Band Aid
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 🏆 #107 of 113 Character Customisation mods in this game by downloads
📋 About This Mod
Adds parameters to vanilla eye colours that were not applied to all of them by Larian. This should help better show what eye colours actually have flame/glow values and which don't. With an optional second mod to remove the Blindness 0
Description
Adds a band aid for Flame Eyes applying to vanilla Brown 4 and 5. What does this mean? It means unless an eye colour is supposed to have flame eyes it won't. Even when switching from a flame eye to another.
An optional second mod that removes Blindness/_L 0 from the Dragonborn Flame vanilla colours, and adds a new Reset Blind Colours option. For those that want to have a Flame eye and a blind eye this mod helps you do that.
You can use mods like Poesielibre's Color Me Blind A blindness by poesielibre or my Eye Overrides for Player Character (Tav or Origins) and other mods adding separate presets for Right and Left to apply the blind values while using Heterochromia.
In Poesielibre's Color Me Blind A blindness mod it says to reset a blind value you select a flame one, in this case with this optional mod installed you must select the Reset Blind colour option instead.
Installation instructions
BG3 Mod Types and how to install them | BG3 Modding Community Wiki
Information for Modders
If you want to setup your eye colours to do the same, for eye colours not using flame/glow add the below and set them to 0. This will make them match how vanilla eye colours are setup for FxMasking and GlowBrightness.
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[]FxMasking[/]
[]GlowBrightness[/]
For Blindness, only use those values on Eye colours you are using blind values on. You will want to make 3 versions for each of your blind options. One with just Blindness to apply to both eyes. One with Blindness for Right and Blindness_L at 0 so your value on right eye is only used. And then one with Blindness_L set to your value and Blindness set to 0 for Left eye to only have your value.
This does mean that when going from a blind option to a non blind option that they will still look blind, but that is where the vanilla flame eyes come in or the optional mods Reset Blind colour option instead.
Shout outs
Thank you to the CMTY server for making me finally make this, as I did similar for my mods below, just hadn't gotten around to checking the vanilla eye colours:
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[]P4 Custom Eye Colours[/]
[]NPC (And Origins) Eye Skin and Hair Colours for Tav[/]
Extra Information
Eye Overrides for Player Character (Tav or Origins) does work individually on each eye without needing to include the other parameter like
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Padme4000
- Version
- 1.0.0.4
- Downloads
- 37
- Endorsements
- 1
- Category
- Character Customisation
- Created
- 8/8/2026
- Updated
- 8/8/2026
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