Universalist School - Wizard Subclass
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🔍 Analysis
- 🏆 #352 of 397 Classes mods in this game by downloads
📋 About This Mod
My interpretation of the Universalist School of Wizardry for 5E/BG3. Works well to represent both master wizards and generalists.
"Wizards who do not specialize (known as universalists) have the most diversity of all arcane spellcasters." - Pathfinder 2nd Edition
Despite quoting them, Pathfinder wasn't the inspiration for this subclass, as Wizard Schools in that system are simply an option in addition to your actual subclass.
Instead, it draws its primary inspiration from Pathfinder's Arcanist class. Reinterpreting their abilities to exploit magic as those of a master wizard who has moved beyond focusing on any singular school of magic. This subclass should be a great option for those who want a more balanced or lore-friendly alternative to the Wizard Subclasses Combined mod or who happen to be fans of Pathfinder's Exploiter Wizard or Spell Sage subclasses.
As a subclass, Universalists unlock the following skills as they level up:
Level 2
Arcane Expertise:
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[]You may select an additional cantrip from a Wizard School of your choice. It is Always Prepared and doesn't count against your cantrips known.
[
]You gain proficiency in the Arcana skill. If you are already proficient in Arcana, you may double your proficiency bonus when you make ability checks with it.Arcane Reservoir:
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[]Each day, a Wizard of the Universalist School creates a reservoir of magical energy that they can draw upon to fuel their arcane exploits. Arcane Reservoirs can hold a maximum amount of magical energy equal to 3 + ½ the Wizard's current level. Arcane Reservoir recharges on Long Rest.
Arcane Exploits:
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[]Mystic Armor - Can cast Mage Armor without consuming a spell slot. Costs 1 Arcane Reservoir Charge
[]Strategic Conjuration - Advantage on Concentration Saves if Spell summons a surface, and the duration of those surfaces is doubled. Costs 1 Arcane Reservoir Charge
[]Minor Divination - You receive 1 Portent Die per day that you can use to reroll any attack roll or saving throw in your presence. The Portent Die is a d10, and you are unable to predict the results of any reroll you force beforehand. Costs 1 Arcane Reservoir Charge
[]Split Enchantment - Single-target Enchantment Spells can now affect an additional target. Arcane Reservoir cost is based on Spell Level.
[]Dextrous Spell - Allies only take half-damage from your Evocation spells that require Saving Throws. Costs 1 Arcane Reservoir Charge
[]Shatter Illusion - You have a
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[]Each day, a Wizard of the Universalist School creates a reservoir of magical energy that they can draw upon to fuel their arcane exploits. Arcane Reservoirs can hold a maximum amount of magical energy equal to 3 + ½ the Wizard's current level. Arcane Reservoir recharges on Long Rest.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- D-Easy
- Version
- 1.1.1
- Downloads
- 465
- Endorsements
- 13
- Category
- Classes
- Created
- 7/14/2025
- Updated
- 7/14/2025
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