Un-Deafening Silence - Silenced Status Fix
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #68 of 123 Miscellaneous mods in this game by downloads
📋 About This Mod
In vanilla BG3, the Silence spell has all of its effects rolled into a single status. That means that one can't be deafened without also being silenced and vice versa. This mod separates the SILENCED status into SILENCED (affects dialogue and casting), SILENCED_MOVEMENT (should affect making detectable noise), SILENCED_THUNDER_IMMUNITY (thunder immunity is not an effect of being silenced or deafened, it is an effect of being within an area of silence), and DEAFENED (mostly a flag to handle immunity to things like Luring Song).
Also creates two pseudo status groups SG_Deafened and SG_Silenced. They should respond to the important uses such as HasStatus(), RemoveStatus(), and StatusImmunity(), but adding your own statuses to them is a little different (see below). There is also an IsDeaf(entity) check to save you some time/effort.
Instead of the normal method of adding SG_Whatever to data "StatusGroups", to add a status to one of these status groups, use the following:
data "OnApplyFunctors" "ApplyStatus(SG_Whatever)"
data "OnRemoveFunctors" "SetStatusDuration(SG_Whatever,-1,Add)"
data "RemoveEvents" "OnApply;OnStatusRemoved"
data "RemoveConditions" "not HasStatus('SG_Whatever')"
Un-Deafening Silence is a small utility mod for Baldur's Gate 3 that splits the SILENCED status into separate conditions like DEAFENED, enabling individual reference and use. It also adds a 'Deafness' passive for permanently deaf characters or races, plus two pseudo-statuses. With 29 endorsements and recent updates, it's a niche tool for modders and roleplayers.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tiny but dedicated following (29 endorsements) — clearly fills a niche for status-effect tinkerers.
- Last updated April 2024, so it's fresh and likely compatible with current game patches.
- Opens up roleplay possibilities for deaf characters without breaking core mechanics.
⚠️ Cons
- Only 29 endorsements means it's barely tested by the community; expect potential bugs or conflicts.
- The 'two pseudo' feature is incomplete in the description — you'll have to dig into the files to understand what they do.
For BG3 modders and roleplayers who want finer control over status effects, especially for creating deaf characters or races. Skip if you're looking for gameplay overhauls — this is a backend utility, not a content mod.
💡 Beginner Tips
- Since this mod tweaks status effects, test it in a save before committing — it might interact with other mods that modify SILENCED.
- Check the mod's forum posts or comments for any hidden instructions, as the description is sparse.
- If you're using a mod manager, let it handle the file placement to avoid overwriting other status mods.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- drkekyll
- Version
- 1.0.0.2
- Downloads
- 621
- Endorsements
- 29
- Category
- Miscellaneous
- Created
- 4/24/2024
- Updated
- 4/27/2024
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Baldurs Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
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