Trickery Domain Cleric - Full Rework
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #170 of 322 Classes mods in this game by downloads
📋 About This Mod
General Overview
Are you tired of playing Shadowheart as a Radiating Orb-spammer? Or worse, having to respec her into a non-lore friendly subclass/class? I know I am.
Trickery Domain sucks. It's weak. It's boring. It lacks a thematic identity. "But, Chlamydia, just build Luminous gear!" Sure, you can do that. But having Shadowheart surrounded by a circle of golden angels as she covers the battlefield in glowing orbs isn't exactly a fighting style befitting a cleric of the goddess of literal darkness. As the only viable playstyle for the Trickery Domain Cleric, it also gets boring after the nth playthrough.
So, what does this mod change? The class is now focused on dealing psychic damage and cold damage and controlling the battlefield with illusions and shadows. You can have an entire conversation with Shadowheart in which she tells you that agents of Shar, such as herself, are trained in mental manipulation and psychological torture techniques. So, why then, does a cleric of Shar have no psychic damage abilities? Why does she have so few ways of controlling and manipulating others? All that changes now!
This is not a 5. 5e rework. This is my own take on the subclass.
Subclass Progression
Level 1
Old Cantrips: None
New Cantrips: Shadow Rend | Minor Illusion
Old Domain Spells: Charm Person | Disguise Self
New Domain Spells: Dissonant Whispers | Wrathful Smite
Shadow Rend is a brand new cantrip. It deals 1d8 cold damage (attack roll) and has a chance to apply bleed for 2 turns (CON saving throw). Why cold damage? I didn't want the class to be overleveraged on psychic damage (constructs and some undead have immunity to it). I also wanted the subclass to have a spell that deals damage via attack roll instead of spell save DC. In DnD, psychic damage is always a spell save DC since, thematically, the target is not physically harmed (the harm is to their mind). I also wanted to give the spell a unique effect that no other spell has, so it has a chance to bleed. This makes it easier to break enemy concentration and it synergizes with Tiger/Wolverine aspect Barbarians.
Reasoning: Dissonant Whispers and Wrathful Smite give you some psychic damage at level 1. Charm Person is just a much worse version of Command (which you already have as part of the Cleric spell list) and Disguise Self is a mostly useless non-combat spell. Minor Illusion is the quintessential "trickster" cantrip.
Old Subclass Skill: [ur
A complete rework of the Trickery Domain Cleric subclass, aiming to make it more powerful and engaging. With 29 endorsements and 1,537 downloads, it's a niche mod for players seeking a stronger, more interesting Trickery Cleric experience.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Fresh take on a subclass that many find underwhelming.
- Active development (last updated July 2026).
- Decent download count (1,537) shows some interest.
⚠️ Cons
- Low endorsement count (29) suggests mixed reception or limited testing.
- No compatibility notes for other class mods or game updates.
For Cleric players who feel the Trickery Domain is too weak or boring and want a more powerful, engaging option. Skip if you prefer lore-friendly or balanced overhauls, as this is a straight power boost.
💡 Beginner Tips
- Check the mod page for any required dependencies or load order notes before installing.
- If you use other class overhaul mods, test for conflicts in a new game.
- Consider backing up your save before applying the mod to an existing character.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Chlamydia1
- Version
- 3.2
- Downloads
- 1,537
- Endorsements
- 29
- Category
- Classes
- Created
- 5/7/2026
- Updated
- 7/26/2026
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