Transmuted Spell - a Metamagic for Every Element
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #159 of 234 Spells mods in this game by downloads
📋 About This Mod
Every elemental damage spell becomes a full elemental fan: cast Fireball as Cold, Ray of Frost as Lightning. Native element free; off-types cost 1 Sorcery Point. Native Sorcerer metamagic toggle + a 5e Metamagic Adept feat for other
Transmuted Spell — a Metamagic for Every Element (Nexus edition)
Two editions - install only ONE (see the Files tab):
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[]Transmuted Spell (base) - 37 base-game spells. Requires only the Script Extender.[/]
[]Transmuted Magic - Extended - the same mod extended to the 5eSpells and Advanced Tabletop Spells packs and scaled to level 9. This edition ADDITIONALLY REQUIRES 5eSpells and Advanced Tabletop Spells (both are listed under the Extended file's own Requirements on the Files tab). It will not work without them.[/]
A focused bugfix release.
Incendiary Cloud can be repositioned again. Advanced Tabletop Spells' level 8 Incendiary Cloud grants a per-turn action to move the cloud. With this mod active that button was missing; removing the mod restored it. Same cause as the Call Lightning / Heat Metal / Cloudkill recast-button bug in v1. 3. 14: this edition turns Incendiary Cloud into an elemental transmute container, and the game was filing ATS's built-in reposition action as a hidden piece of that container instead of its own hotbar button. v1. 3. 15 restores the reposition action for the normal (fire) Incendiary Cloud.
v1. 3. 14's recast sweep only covered the base-game follow-ups. Incendiary Cloud lives in ATS, so it was missed. The build now scans ATS recasts the same way, so this class of miss fails the build instead of shipping.
Requires Script Extender, 5eSpells, and Advanced Tabletop Spells (plus StarkMeiProbe.pak enabled ABOVE this mod). Applies save-compatibly. Thanks to malu3855 for the report.
v1. 3. 14 — restores the per-turn recast buttons on Call Lightning, Heat Metal and Cloudkill when they're cast in their normal (un-transmuted) element. This mod turns those spells into elemental fans, and the game was filing each spell's built-in recast — Call Lightning's "call another bolt," Heat Metal's re-apply, Cloudkill's "move the cloud" — as a hidden part of the fan instead of its own hotbar button, so it never showed. The transmuted off-element versions already worked; v1. 3. 14 brings the base element back in line. Save-compatible. (Thanks to Nildor78 for the report.)
v1. 3. 13 — fixes Shadow Blade vanishing from the learn list for good. Base-game Shadow Blade is built on Flame Blade, which this mod turns into an element fan, so it was inheriting that and getting dropped; v1. 3. 12 tried to fix it but the patch was incomplete, and v1. 3. 13 rebuilds Shadow Blade cleanly so it keeps its own identity. Also re-adds StarkMeiProbe.pak to the Nexus download (v1. 3. 12 had accidentally left it out — keep it enabled above Transmuted Spell). Save-compatible.
Previously in v1. 3. 11
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- JThug
- Version
- 1.3.7
- Downloads
- 224
- Endorsements
- 7
- Category
- Spells
- Created
- 7/14/2026
- Updated
- 8/9/2026
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