Spells Enhanced - Speak with Animals
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #86 of 107 Spells mods in this game by downloads
📋 About This Mod
Variant C. New passive spell effect: The Argument of Force. Deal additional 1d4 Psychic damage to animals.
In optional files you can find Bottle Addon. You can use it with main file or without it.
Bottle that will add permanent passive, toggleable, default on.
You can get Bottle from tutorial chest or can buy it from vendors in all three acts.
Arron in the tiefling camp, Grat in the goblin camp,
Quartermaster Talli in Last Light Inn, Araj Oblodra in Moonrise Towers,
Danthelon in Wyrm's Crossing near the bridge to Wyrm's Rock, Glynda Oltower in Wyrm's Crossing near the bridge to Wyrm's Rock
If you are updating from version < 3. 1. 0 use uninstaller to get rid of passive.
You can also use it to unistall any verion of mod.
1. Install it.
2. Load game.
3. Sell/drink all bottles if you have any. Wait till passive disappear.
4. Save game.
5. Exit game and remove uninstaller and mod.
FAQ
Spell does not work!
You probably have problems because you learned the spell before installing the mod. Respec your character with Withers. If it still doesn't work, respec to another class and return to your first one to force your character to forget the spell.
How to get Speak with Animals spell?
How to Learn
-
[]Class Level 1: Bard, Druid, and Nature Domain Cleric
[
]Class Level 2: Ranger[]Class Level 3: Oath of the Ancients Paladin and Wildheart Barbarian
- []Character Level 1: Forest Gnome
Do I need to use unistaller?
The problem is that the game can't handle incorrect data, so when you want to remove the mod or upgrade to a version with different buff/passive/item names, you have to get rid of mod traces from your party. I changed the names of passives in 3. 1. 0, so you need an uninstaller to remove the old passives. Since sometimes people want to remove the bottle add
A small spell enhancement mod for Baldur's Gate 3 that turns Speak with Animals into a permanent passive toggle affecting all allies within 18 meters. With 926 endorsements and recent updates, it's a popular QoL tweak for players who want constant animal communication without repeated casting.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 926 endorsements and 37k downloads
- Permanent passive toggle means no more recasting every short rest
- 18m radius covers your whole party, so everyone can talk to animals
⚠️ Cons
- Only affects allies in 18m — if your party splits up, some might miss out
- Last updated in 2023 — might not be compatible with the latest game patches
For Baldur's Gate 3 players who love talking to every animal but hate wasting spell slots. If you're a druid or ranger who wants a permanent animal chat without the hassle, this is for you. Skip if you want more complex spell overhauls — this is a simple QoL tweak.
💡 Beginner Tips
- Make sure you have the mod manager set up to load this mod after the base game files
- Test with a save where you have Speak with Animals prepared to see the new passive in action
- If you're using other spell mods, check load order to avoid conflicts
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- MaskedrPGFan
- Version
- 3.1.0
- Downloads
- 37,595
- Endorsements
- 926
- Category
- Spells
- Created
- 8/16/2023
- Updated
- 11/2/2023
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Baldurs Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
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