Spell Activation Fix
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #174 of 557 Gameplay mods in this game by downloads
📋 About This Mod
Spells that reactivate on subsequent turns work with RAW's bonus action rule
Simple mod that removes the "IsSpell", "HasVerbalComponent", and "HasSomaticComponent" flags from the reactivation commands for several spells.
I created this mod so that the bonus action rule in Zerd's RAW wouldn't interfere with Sunbeam, but removing the spell flags should also have a few other effects:
-
[]They can no longer be affected by metamagic
[
]They can no longer be counterspelled[]They're no longer affected by Silence
-
[]Sunbeam
[]Eyebite
[]Telekinesis
[]Cloudkill
[]Vampiric Touch
[]Call Lightning
[]Heat Metal
[]Moonbeam
[]Gust of Wind (when used with xf3rris's Tabletop Inspired Gust of Wind)
[]Witch Bolt
- Hunter's Mark
May interfere with any mods that change the SpellFlags on the affected spells.
If you want to use anything in this mod or incorporate it into your own mod, feel free.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- djehuty27
- Version
- 1.0.0.3
- Downloads
- 104
- Endorsements
- 1
- Category
- Gameplay
- Created
- 11/10/2024
- Updated
- 11/12/2024
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