Slemtem's Cantrips
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🔍 Analysis
- 🏆 #152 of 234 Spells mods in this game by downloads
📋 About This Mod
This mod adds 8 new cantrips.Trophy: Petrify dying foesFluorescence: Expose foes and secretsSplash: Bestow bonus actionsQuiet: Mute you and maybe foes 2 turnsArc Bolt: Like Chain LightningTinnitus: Like WitchboltQuantify: Alter
This mod adds 8 new cantrips. They are generally balanced but I will likely make a few minor adjustments after I complete a run using them. All damaging cantrips have their damage scale with level as per usual. First I'll simply go over how each cantrip works and then I'll tell you why I designed each of them and how I may tweak them.
Detailed Descriptions
Use on a target with 6 or less hit points as a bonus action to possibly petrify them.
The DC for the saving throw is 5 and the ability type is constitution.
- On a failed save the target is indefinately turned to gold!
- On a successful save the target is afflicted with a condition similar to Flesh to Stone except that it does not prevent movement and it only takes one failed save to cause petrification instead of the three failed saves demanded by the OG Flesh to Stone.
Imposes a wisdom saving throw using a bonus action.
- On success both you and the target are silenced for 2 turns.
- On fail only you are silenced for 2 turns.
A support cantrip that uses your action to give the target a bonus action, applies disengaged to them, applies the wet condition, and grants 10 feet of extra movement speed.
Flourescence:
A 30 foot cone of light casted with an action that imposes a dexterity roll on all creatures in the light and applies faerie fire for 2 turns on a failed save.
Target a creature or item within 60 feet. You shoot a lightning bolt at the target dealing 1d8 lightning damage and then an arc strikes the closest creature to the target within 30 feet and deals 1d6 lightning damage. This attack can hurt you or nearby allies if you aren't careful!
This spell functions similarly to witch bolt. You use your action to impose a wisdom saving throw on a target. On a failed save the spell afflicts the target with tinnitus. You can then use your bonus action each turn, including the turn you cast tinnitus, to deal 1d4 thunder damage. The initial failed save throw does NOT inflict any damage. The amount of turns tinnitus is active scales with caster's level while the damage of tinnitus itself remains the same.
Using your bonus action you "quantify" the dice rolls of a target for a turn. This makes their weapon attack rolls always deal average damage (i.e. a 1d8 is always 4 damage, 1d6 is 3, 1d4 is 2). This also makes the target's d20 rolls for anything (skill checks, saving throws, attack rolls) to recieve +1d4 but cannot naturally roll higher than 19. It boils down to this; you are depriving the ability to score a critical natural 20 roll but granting +1
This spell uses the unique Vicious Mockery insults. Use your action to impose a charisma saving throw against a target. On a failed save they take 1d4 fire damage, have disadvanta
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Slemtem
- Version
- 1.0
- Downloads
- 231
- Endorsements
- 8
- Category
- Spells
- Created
- 9/27/2024
- Updated
- 9/27/2024
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