Sephira's Frost Gear Changes
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #195 of 354 Equipment mods in this game by downloads
📋 About This Mod
####################DESCRIPTION####################
This mod makes a few changes in order to add more viability to the Frost mage archetype. My goal is to keep the game balance and not make anything too overpowered. I would like to get frost mages to the same level of effectiveness as Fire/Lightning. I understand the concept that the additional utility (Slow/Frozen/Frozen Ground) was supposed to offset the damage from the other archetypes, but unfortunately spending 1 turn to kill something with a fireball is almost certainly always going to be more powerful than slowing it down. The times where this can balance are where it takes more turns to kill with fire/lightning, but in my testing this is more of a rarity if built correctly. And the "built correctly" portion is what I am trying to address in this mod with making changes to the specialty gear for frost mages. There are quite a few pieces of gear in the game already that contribute to a frost build, but some of the effects seemed a bit under-tuned to me. The main reason is that there aren't stronger variants of the gear later in the game. Most of them feel like they would be good during Act 1, but then fall off in Act2-3 (Even though you don't get some until later Acts). The following are the things that have been changed.
Coldbrim Hat - This no longer only activates once per turn, but can activate multiple times per turn upon any condition inflicted.
Encrusted with Frost - This now has a DC of 15 instead of 12 for saving throws. I need to test this more to see if this is the right number but 12 was definitely too low for me since most every enemy could hit that pretty consistently.
Chilled - This now has a DC of 19 instead of 12. I will admit this may be over-tuned now however this condition is crucial to the theme in my opinion and should be very consistently up in order to match the viability of fire mages. Unfortunately since it too had a saving throw of 12 when you leave act 1 and the enemies in act 2 and 3 hit DC12 pretty regularly. As I play with this it will probably also get changed at some point or i may put out another version with it somewhere in between if its wanted.
####################DISCLAIMERS####################
Please keep in mind that Encrusted with Frost debuff seems to have some issues in triggering at 7 stacks (randomly). Also it doesn't seem to affect non-hostile targets the same. These are not issues with the mod and are present in the base game.
Upon further testing with and without the mod Encrusted with Frost sometimes seems to use your Spell Saving DC and sometimes references the hard coded DC. I have not yet been able to figure out a rime or reason for when it does this, but so far the only time i have seen the Spell Saving DC show up is if they succeed[/
Sephira's Frost Gear Changes is a compact equipment mod for Skyrim that alters the Coldbrim Hat and the Dragonborn's frost debuff mechanics. With 21 endorsements and 627 downloads, it's a niche tweak for players seeking specific balance adjustments. Last updated in September 2023.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tiny mod, easy to drop in and forget (627 downloads)
- Targets a specific annoyance—frost debuffs—without overhauling everything
- Author is active (last updated Sept 2023)
⚠️ Cons
- Only 21 endorsements—small community, might not be thoroughly tested
- Changes only two things—if you wanted broader frost gear tweaks, this won't cover it
For Skyrim players who hate the frost debuff from Coldbrim Hat and want a quick fix without a full overhaul. Skip if you're looking for major gear rebalancing or visual changes—this is purely mechanical and narrow.
💡 Beginner Tips
- Since it's a simple mod, just drop the files into your Data folder or use your mod manager—no special load order needed.
- If you're on Skyrim Special Edition, make sure the mod version matches your game version (it's from 2023, so likely compatible with AE).
- Test the frost debuff change in a cold area like Winterhold to see if it feels right for your playthrough.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- SephiraSkye
- Version
- 1.0.0.0
- Downloads
- 627
- Endorsements
- 21
- Category
- Equipment
- Created
- 9/6/2023
- Updated
- 9/8/2023
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