Replenishables
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 🏆 #114 of 516 Gameplay mods in this game by downloads
📋 About This Mod
Regenerate replenishable resources and rechargeable skills with a new power and scaling system. Optional MCM support.
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[]Displays the current cooldown value in the descriptions of relevant spells and action resources
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]Spendable action resources will now have a cooldown to regenerate themselves[]Spells that have limited uses will now have a cooldown to regenerate themselves
[]Cooldowns are decided dynamically based on the spell/action resource level, maximum amount, and rest type
[]Abilities will influence cooldown recovery
[]Strength - On Kill Cooldown Recovery
[]Dexterity - On Hit Cooldown Recovery
[]Constitution - On Hurt Cooldown Recovery
[]Intelligence - On Cast Cooldown Recovery
[]Wisdom - On Turn Cooldown Recovery
[]Charisma - Starting Cooldown Recovery
[]Optional - Passive Cooldown Recovery
Works alongside any mod, and will properly replenish modded resources and spells.
Works for NPC's as well, modded or otherwise.
Optional MCM integration to change these values
Requires Script Extender.
Load order does not matter, place anywhere.
Can be installed and uninstalled freely.
Artwork - Young Woman from Arles - Jacques Martin
Scaling Difficulty
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[]Scale NPC's to the party level with a custom scaling framework
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]Change the base stats and resources of NPC's with real-time global updates[]Extensive bonus and scaling customization for any NPC stat or modifier with the optional MCM support
[]Add random class-relevant spells to caster NPC's, modded or otherwise
Dual Wielding Rewritten
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[]Dual wield any melee weapon, including two-handed
[
]Sheathe any one handed weapon, hand crossbows included, on your hips, all weapons with proper matching animations[]All melee weapons and hand crossbows are now Versatile, meaning that any weapon can be wielded with either one or two hands and has different damage die depending
[]Repeat mainhand attacks or spells in your offhand for free, can be used out of order
[]Use the skills granted from your offhand weapon
[]Add your ability score to offhand weapons
[]Balancing penalties include a dynamic weight-based accuracy penalty and a temporary AC penalty after missing an attack, while dual wielding
[]The Two-Weapon Fighting Style now reduces said penalties
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[]Dual wield any melee weapon, including two-handed
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[]Scale NPC's to the party level with a custom scaling framework
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- wedsels
- Version
- 1.0.1.6
- Downloads
- 339
- Endorsements
- 13
- Category
- Gameplay
- Created
- 12/15/2025
- Updated
- 6/12/2026
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Baldurs Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
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