Rebalance - Nerfs
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #46 of 515 Gameplay mods in this game by downloads
📋 About This Mod
Rebalance Series
Attempt to rebalance all spells and cantrips to be more even in power.
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[]Rebalance - Cantrips[/]
[]Rebalance - Level 1 Spells[/]
[]Rebalance - Level 2 Spells[/]
[]Rebalance - Level 3 Spells[/]
[]Rebalance - Level 4 Spells[/]
[]Rebalance - Level 5 Spells[/]
[]Rebalance - Level 6 Spells[/]
[]Rebalance - Class Spells[/]
[]Rebalance - Feats[/]
[]Rebalance - Racials[/]
[]Rebalance - Common Effects[/]
[]Rebalance - Nerfs[/]
[]Rebalance - Gear[/]
Essential Series
Attempt to add missing pieces to the game.
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[]Essential Feats[/]
[]Essential Armor and Weapons[/]
The goal of this mod is to reduce the power of the largest outliers in balance. The target are aspects of the game I couldn't take as baseline for my rebalance mods because if everything was elevated to that level the enemies would need a lot more power as well.
Bringing down these outliers will help make other choices competitive and offer up more interesting build paths rather than picking the S+ tier feats every game or spending your concentration on twinned haste.
Items
Resonance Stone
The combination of Shadow Blade + Resonance Stone is unbelievably powerful for an extremely low and situational risk.
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[]Resonance Stone makes neither allies nor enemies vulnerable to Psychic Damage anymore[/]
[]Resonance Stone now causes allies to take a bonus 1d4 Psychic Damage whenever they take damage[/]
[]Enemies that take Psychic Damage while under the effect of Resonance Stone will now resonate, taking half the Psychic Damage they received as additional Psychic Damage at the end of their turn[/]
Further, I'll monitor Shadow Blade's performance by itself, but it doesn't seem to be nearly as problematic without Resonance Stone.
This change is also available as a s
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[]Resonance Stone makes neither allies nor enemies vulnerable to Psychic Damage anymore[/]
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[]Essential Feats[/]
Rebalance - Nerfs is a gameplay mod for Baldur's Gate 3 that reduces the power of the strongest feats like Tavern Brawler, Great Weapon Master, and Sharpshooter. It offers a lighter alternative for players who prefer nerfs over buffs, with relatively light adjustments. With 615 endorsements and nearly 300k downloads, it's a popular choice for balance-focused players.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 615 endorsements and nearly 300k downloads.
- Light touch nerfs keep the game challenging without ruining builds.
- Opens up feat choices beyond the usual meta picks.
⚠️ Cons
- Only covers three feats—other overpowered options may remain untouched.
- No detailed patch notes or exact numbers provided, so you won't know the specifics until you try it.
- Last updated May 2026—check for compatibility with the latest game patches.
For Baldur's Gate 3 players who feel the game is too easy with the meta feats and want a more balanced experience. Also for those who want to try different builds without feeling underpowered. Skip if you prefer buffs or don't mind the current balance.
💡 Beginner Tips
- Make sure to install the mod with a mod manager like Vortex or BG3 Mod Manager to avoid conflicts.
- If you're using other balance mods, load this one after them to ensure its changes take effect.
- Test your build after installing to see if the nerfs feel right for your playthrough.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Syrchalis
- Version
- 1.0.8
- Downloads
- 295,820
- Endorsements
- 615
- Category
- Gameplay
- Created
- 1/6/2024
- Updated
- 5/17/2026
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Baldurs Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
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