Rebalance - Level 6 Spells
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #67 of 515 Gameplay mods in this game by downloads
📋 About This Mod
Rebalance Series
Attempt to rebalance all spells and cantrips to be more even in power.
-
[]Rebalance - Cantrips
[
]Rebalance - Level 1 Spells[]Rebalance - Level 2 Spells
[]Rebalance - Level 3 Spells
[]Rebalance - Level 4 Spells
[]Rebalance - Level 5 Spells
[]Rebalance - Level 6 Spells
[]Rebalance - Class Spells
[]Rebalance - Feats
[]Rebalance - Racials
[]Rebalance - Common Effects
[]Rebalance - Nerfs
[]Rebalance - Gear
Essential Series
Attempt to add missing pieces to the game.
-
[]Essential Feats
[]Essential Armor and Weapons
The goal of this mod is to improve Level 6 Spells that are rarely or never used and make them viable and potentially even competitive choices among the better spells of this rank. Spells that are considered top tier for the spell level will not be nerfed to accomplish this.
Even though I try to keep it balanced, the general power level increases to an extent. Some classes that have a very poor selection of spells will suddenly have a lot of useful spells and that indirectly increases their power, even if these spells aren't more powerful than other spells of the same level. As such you may want to use mods that increase the difficulty.
Recommendations
-
[]Consider using mods that increase difficulty, like Tactician Plus, which allows you to adjust enemy health based on how many power-increasing mods you have
[]Do not overdo buffing/camp casting (less concentration allows it, but if you overdo it you spend literal hours buffing during a playthrough)
[]While enemies also benefit from the reworked spells, you will generally benefit more
[]Only my Rebalance - Nerfs mod makes the player weaker
[]Have fun
General Changes
Only two general changes - Arcane Gate and Windwalk now have a ritual cost. The former also no longer requires concentration.
Circle of Death
-
[]Consider using mods that increase difficulty, like Tactician Plus, which allows you to adjust enemy health based on how many power-increasing mods you have
-
[]Essential Feats
Rebalances underused level 6 spells to make them more viable without nerfing the strong ones. Also fixes Cambion baldness. A quality-of-life gameplay mod for players who want more spell variety.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 1,143 endorsements and 220k downloads.
- Targeted buffs to weak spells without nerfing the meta.
- Includes a fun cosmetic fix for Cambions.
⚠️ Cons
- Only affects level 6 spells—if you're not there yet, this won't matter early game.
- No detailed list of which spells changed, so you'll have to test in-game.
- Last updated June 2025—might not be compatible with future patches.
For players who want to use more level 6 spells without feeling underpowered. Great for casters who like variety. Skip if you're fine with the current spell balance or don't use high-level magic.
💡 Beginner Tips
- Check your mod manager for conflicts with other spell overhaul mods.
- Test the changed spells in a save before committing to a build.
- If you're on a server, make sure the mod is installed on both client and server.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Syrchalis
- Version
- 1.0.8
- Downloads
- 220,129
- Endorsements
- 1,143
- Category
- Gameplay
- Created
- 12/31/2023
- Updated
- 6/10/2025
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Baldurs Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Baldurs Gate 3 commands, item IDs, and more.
Keep browsing — more Baldurs Gate 3 mods await