Rebalance - Level 1 Spells
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #73 of 515 Gameplay mods in this game by downloads
📋 About This Mod
Rebalance Series
Attempt to rebalance all spells and cantrips to be more even in power.
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[]Rebalance - Cantrips
[
]Rebalance - Level 1 Spells[]Rebalance - Level 2 Spells
[]Rebalance - Level 3 Spells
[]Rebalance - Level 4 Spells
[]Rebalance - Level 5 Spells
[]Rebalance - Level 6 Spells
[]Rebalance - Class Spells
[]Rebalance - Feats
[]Rebalance - Racials
[]Rebalance - Common Effects
[]Rebalance - Nerfs
[]Rebalance - Gear
Essential Series
Attempt to add missing pieces to the game.
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[]Essential Feats
[]Essential Armor and Weapons
The goal of this mod is to improve Level 1 Spells that are rarely or never used and make them viable and potentially even competitive choices among the better spells of this rank. Spells that are considered top tier for the spell level will not be nerfed to accomplish this.
Even though I try to keep it balanced, the general power level increases to an extent. Some classes that have a very poor selection of spells will suddenly have a lot of useful spells and that indirectly increases their power, even if these spells aren't more powerful than other spells of the same level. As such you may want to use mods that increase the difficulty.
Recommendations
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[]Consider using mods that increase difficulty, like Tactician Plus, which allows you to adjust enemy health based on how many power-increasing mods you have
[]Do not overdo buffing/camp casting (less concentration allows it, but if you overdo it you spend literal hours buffing during a playthrough)
[]While enemies also benefit from the reworked spells, you will generally benefit more
[]Only my Rebalance - Nerfs mod makes the player weaker
[]Have fun
General Changes
There is little general changes as every spell has been treated seperately trying to improve them not just in power but also in a creative way where possible. However, many spells can be improved by merely removing their concentration requirement - adjustments were made to account
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[]Consider using mods that increase difficulty, like Tactician Plus, which allows you to adjust enemy health based on how many power-increasing mods you have
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[]Essential Feats
Rebalance - Level 1 Spells by Syrchalis tweaks underused level 1 spells to make them more viable without nerfing the strong ones. With 1,256 endorsements and 213,175 downloads, it's a popular quality-of-life gameplay mod for players who want more build variety. Last updated May 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- High community trust: 1,256 endorsements and 213,175 downloads.
- Targeted buffs only—no nerfs to already strong spells.
- Actively maintained with a recent update (May 2026).
⚠️ Cons
- Only covers level 1 spells, so higher-level balance is untouched.
- No detailed patch notes or spell list provided in the description.
For players who want to experiment with underused low-level spells without breaking the meta. If you're a completionist or roleplayer looking to expand your early-game toolkit, this is for you. Skip if you're happy with the current spell balance or want changes across all levels.
💡 Beginner Tips
- Check the mod page for a full list of changed spells, if available, to know what's affected.
- Pair with other gameplay overhauls for a more comprehensive balance experience.
- Since it's a simple rebalance, it should work with most mods, but test early to ensure no conflicts.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Syrchalis
- Version
- 1.0.16
- Downloads
- 213,175
- Endorsements
- 1,256
- Category
- Gameplay
- Created
- 12/18/2023
- Updated
- 5/17/2026
🔧 How to Install Baldurs Gate 3 Mods
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