Necromancy Heals Undead
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #81 of 107 Spells mods in this game by downloads
📋 About This Mod
Inflict Wounds, Harm and Circle of Death now heal Undead and do no damage to them. Harm additionally acts like Heal in that it cures Blindness and Diseases when used on the Undead. Circle of Death doesn't damage Undead so you can damage enemies while healing undead allies. You can also now target yourself with these spells so if you mods that make your character Undead you can heal yourself. Compatible with level 20 mods (load after UnlockLevelCurve/Expansion). Simple yet cool. See photos for details.
The Inflict Wounds healing amount has been balanced emulating the UA8 Healing Buffs (now part of the official Player's Handbook 2024 of Dungeons and Dragons) which made healing spells finally actually useful. For example, Inflict Wounds heals 2d8 since Cure Wounds heals 2d8 in UA8, and so on.
All these healing effects are additions that do not interfere with the usual damage of the spell and only apply when the target is an Undead creature. Also works with Undead players and Shadow-Cursed Undead.
Additionally, this mod bugfixes Harm's missing Necrotic damage that should be applied against a Living target when it fails its saving throw as the DnD 5e rules state it should.
Inflict Wounds now heals undead for 2d8. When upcasted it adds +2d8 to the healing amount per spell level beyond 1:
Harm now acts like Heal but for Undead: it heals undead for 70 hit points and cures Blindness and any Diseases (only when used on Undead). When upcasted the healing amount increase by 10 per each level beyond 6th:
Circle of Death now heals undead for 5d8. When upcasted it adds +2d8 to the healing amount per spell level beyond 6:
Note on Load order:
Load this mod after any other mods that may modify these spells so my mod takes effect. Also load AFTER Animate Dead Plus Plus by actualsailorcat.
Some of my other mods
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Necromancy Heals Undead is a small spell tweak mod that makes Inflict Wounds, Harm, and Circle of Death heal Undead instead of damaging them. Harm also cures Blindness and Diseases on Undead, and Circle of Death won't damage Undead, allowing you to damage enemies while healing your undead allies. With 86 endorsements and 43,805 downloads, it's a niche utility for necromancer builds.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid download-to-endorsement ratio (43k downloads, 86 endorsements) shows real demand for necromancer QoL.
- Turns normally useless spells into a reliable heal for undead minions, making necromancer builds more viable.
- Circle of Death becomes a dual-purpose nuke that heals your undead while blasting enemies — great for horde fights.
⚠️ Cons
- Only 86 endorsements — niche appeal, so don't expect broad community validation.
- Last updated May 2026 — could break with future patches, though it's recent enough for now.
For necromancer players who are tired of accidentally killing their own undead minions with damage spells. If you run a summoner build and want a reliable way to heal your army in combat, this is a must-have. Skip if you don't use undead summons or prefer pure damage spells.
💡 Beginner Tips
- If you're using a mod manager, just drop the file into your load order — no special setup needed.
- Test on a single undead minion first to see how the healing interacts with your other mods.
- Pair with spells that apply conditions like Blindness to get extra value from Harm's cure effect.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- ChizFreak
- Version
- 2.0.0
- Downloads
- 43,805
- Endorsements
- 86
- Category
- Spells
- Created
- 10/1/2024
- Updated
- 5/12/2026
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