LoreCombatConfigurator
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #78 of 516 Gameplay mods in this game by downloads
📋 About This Mod
Yet another combat configuration mod. Extremely (over) configurable. Attempts to be lore friendly by inferring enemy classes without overriding any game files. 100% using Script Extender.
This mod aims to be an infinitely configurable, entity booster, while trying to remain friendly to the lore by inspecting entities for their capabilities and using that information to drive what boosts are applicable.
Nearly everything can be overridden from the configuration file located at %localappdata%\Larian Studios\Baldur's Gate 3\Script Extender\LoreCombatConfigurator.jsonThe configuration will be generated with defaults that make the mod have no effect initially.
The mod attempts to apply the configuration to all entities when gameplay starts, and as entities enter combat.
There is a fully populated config under Files > Miscellaneous > SampleConfigFullyPopulated that I have used for testing. Unzip the file to the path above.
Bug Reports/Feature Enhancement Ideas:
If possible please create an issue here (its more likely ill see it if its reported at github) https://github.com/merc1031/LoreCombatConfigurator/issues
Compatibility:
This mod is known and tested to be compatible with 5eSpells , but any mod that adds spells should work as well since its just discovering the spells through code.
EnemiesEnhanced - If Enemies enhanced is on, the mod will use the metadata passives added to enemies to help in figuring out there classes.
AdditionalEnemies - There is some special case logic for detecting AdditionalEnemies added bosses (since they start as neutral)
CriticalMiss - There is some special case logic to ensure this mod doesnt mistakenly remove Critical Miss Passive.
Load Order:
Its highly recommended to load this mod last or close to last. This mod is a script and as such is safe to load anywhere, but the later it loads, the more information about other mods it can discover and use.
Configuration Details:
Top Level Configuration Details: (with comments to describe, comments are not legal in standard json unfortunately) sections marked ... will be described later
// How verbose the logging should be. It gets very very spammy
"Verbosity" : 0,
// This changes the selection function from random to a consistent hash based on primarilly the target guid
// - Note that disabling this will cause some strange behaviour in the mod due to reloading the enemy state on game load. Use at your own risk
"ConsistentHash" : true,
// Integer that allows the salt for the consistent hash to be modified to allow for different results
"ConsistentHashSalt" : 0,
// The following determine which types of characters are considered for the mod
// Characters that are Allied with us
"AlliesEnabled" : false,
// Enemies Classified as Bosses
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- merc1031
- Version
- 0.9.8.1
- Downloads
- 360
- Endorsements
- 13
- Category
- Gameplay
- Created
- 1/17/2024
- Updated
- 1/28/2024
🔧 How to Install Baldurs Gate 3 Mods
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