LootAura - Loot Pickup Aura with In-World Tooltips
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🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #2 of 22 Gameplay mods in this game by downloads
📋 About This Mod
LootAura is a QoL mod that helps you loot an area without turning looting into a chore.
LootAura
Toggle a fully configurable aura on any character to auto‑loot nearby items/containers/bodies, with in‑world tooltips and highlights so you only open what matters. Stay "hands‑off but in control": pick categories, pick highlight effect, whitelist/blacklist targets, switch between safe and stealing modes, and let the cache-driven pipeline handle performance.
What's new / updated in version 8. 4. 2. 1 !
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[]Multi-target Whitelist/Blacklist spells: tag multiple entities per cast (faster marking runs, less menu re-opening).[/]
[]Highlight Locked Containers (optional): new toggle "Highlight Locked Containers" highlights locked containers regardless of what's inside (even empty), independent of highlight filters.[/]
[]New highlight target options: separate toggles to highlight containers, dead/knocked out NPCs, and loose items on the ground.[/]
[]Expanded problematic items blacklist: added more known-problem items to the default blacklist to prevent accidental pickup.[/]
[]Config-change performance improvements: faster/smoother rescan behavior when changing multiple MCM settings at a time.[/]
[]Quest item warning: added an in-menu warning that enabling "Loot quest items" can cause savegame issues.[/]
[]New loot/highlight category: added "CommonGear (grey equipable items)" for both looting and highlighting.[/]
Main features
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[]Two aura modes
[
]Normal Aura: auto-loots non-stealing targets in range.[/][
]Steal Aura: ignores ownership; loots everything in range (still respects your category filters).[/]
[]In‑world tooltips + visual highlights
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[]Floating HUD info for nearby items/containers/bodies (see empty/non-empty/value at a glance).[/]
[
]Configurable highlight effect picker (default: Owlbear Egg). Pick from: Adamantine Golem Taunt, Arcane Lock, Blur, Charged Lighting Blast, Faerie Fire, Fly, Gnoll Brewing Rage, Gortane, Leadership aura, Long Jump, Longstrider, Mask of Servitude, Moonbeam Aura, Reduce, Owlbear Egg.[/][
]Choose what gets highlighted: containers, dead/knocked out NPCs, and loose items.[/][
]Highlight Locked Containers (optional): highlights locked containers regardless of contents (even empty), independent of highlight filters.[/]
[]Fully configurable (MCM)
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[]Aura radius slider (default 15m).[/]
[
]Entity looting configuration: choose what type of entities to loot: containers/chests and NPCs (dead or knocked/out).[/][
]Per-category loot toggles and per-category highlight toggles.[/][
]Loot locked containers opt-in (respects lock state; doesn't unlock, just loots if allowed).[/][
]LootAura Bag routing + weightless "Bag of Holding" mode toggle.[/][
]Optional LootAura Bag sorting for Alchemy Ingredients or Camp Supplies when moving loot out of the bag.[/][
]Warning: enabling "Loot quest items" can cause issues with the savegame.[/][
]Live MCM updates (3s debounce) with improved performance when configs are changed.[/]
[]Whitelist / Blacklist
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[]Tag items/containers/bodies to always loot or never loot via spells.[/]
[
]Whitelist/Blacklist spells are now multi-target (tag more than 1 entity per cast).[/][
]Expanded blacklist includes more problematic items to avoid known issues.[/]
[]LootAura Bag
- []By default, all loot looted by the aura gets routed to this bag to keep loot tidy; optional weightless "Bag of Holding" mode.[/]
[]Performance-first:
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[]Cache-driven architecture so it can keep up in loot-dense areas without constantly re-checking the same entities every tick.[/]
[
]Event queuing to avoid startup issues.[/]
[]Multiplayer-friendly
- []Server-side/status-based sync; recommended "Host only" option in MCM for MP sessions.[/]
There are some situations in which the aura will turn off and then reactivate itself, the scenarios are:
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[]Entering combat
[
]If the aura owner has Normal or Steal active, the aura is suspended for the duration of combat.[/][
]The mod remembers which aura you had on (Normal vs Steal) and marks it to be restored after combat.[/][
]When combat ends, the previously active aura is applied again on the next tick (so combat state is fully cleared first).[/]
[]Entering camp
[]If the a
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[]Two aura modes
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- pokersillo
- Version
- 8.4.2.7
- Downloads
- 14,021
- Endorsements
- 93
- Category
- Gameplay
- Created
- 12/28/2025
- Updated
- 9/4/2026
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