Light Justiciar Armor

⭐ — (16 endorsements) 📥 487 downloads 📌 v1.0.1 📅 10/13/2024
🟠 Updated over a year ago

By PlayerInfinite · Armor

⬇ Download Mod Source: Nexus Mods 📅 Updated: 10/14/2024 📅 Created: 10/13/2024
⚠️ Install Order · 2 steps
1🛠️ BG3 Script Extender — BG3 Script Extender Download ↗
2🧩 Community Library — Community Library (Norbyte) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #62 of 81 Armor mods in this game by downloads

📋 About This Mod

I spent an insane amount of time on this following a toolkit tutorial. But I present a mod to change something I've wanted. This mod adjusts Dark Justiciar armor to be considered light, while the helmets, boots, and gloves are none. Meaning

For patch 7 & 8 with an optional patch 6 version. I may not be able to offer much support for the patch 6 version as I don't have a way to test it. Made all of this because I wanted it, by following a toolkit usage tutorial. Figured some people out there would find it cool as well and decided to share.

The too long didn't read of this mod is that it adjusts All the Medium Dark Justiciar Armors into Light versions. Helmets, gloves, and boots are instead changed to "none" which means they will not impact your ability to use mage armor, draconic sorcerer, barbarian or monk's unarmored passives for people doing assassin spell casters. I have also added in the unique, but niche "Night Singer's Reply" passive to all the cuirasses, followed by a +1 bonus to stealth. A few rarities were adjusted for consistency. With gold values kept intentionally the same. Except for the two very low tier armor sets. You can see everything for yourself in the images.

In vanilla, most of these in the early game have the stats of light armor while somehow being classified medium. This means you are being dex restricted to +2, or +3 at the cost of a feat, while also having AC that can't take advantage of the high dex stat you are likely building already. I also found myself disappointed that such an interesting, but niche effect was restricted to just a single piece of crappy armor. By the time you get to most of these, they are heavily outclassed by others armor sets you have already too. So hopefully, my mod makes these more worth using as an alternative instead of throwaway or outclassing the existing options. Thematical choices rock after all.

I strictly follow vanilla's armor rating scheme of 11 - 14. +1 stat buff on uncommon, and +2 on rare like the other armor sets. I chose a +1 to stealth like the leathers for uncommon, since the Dark Justiciar armor sets are intended for obscure areas to reap the most benefits. And a +1 to constitution saving throws on the rare sets as an alternative to the dexterity saving throws bonus. This has practical use if you are using Night Singer's Reply because of its requirement for you to be melee attacked. Or are just a light armor spell caster.

Spoiler warning for the FAQ

FAQ

Why did you make this?

I'm a lore freak who was highly fascinated by the in-game lore of Dark Justiciars. I am fully aware that "creatures" of DND campaigns do not need to fully adhere to the same class structure that players follow. And there are a few that do try to follow the player

📊 Mod Details

Game
Baldurs Gate 3 Mods
Author
PlayerInfinite
Version
1.0.1
Downloads
487
Endorsements
16
Category
Armor
Created
10/13/2024
Updated
10/14/2024

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