Kyvarin's War Cleric Enhanced
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #462 of 554 Gameplay mods in this game by downloads
📋 About This Mod
Version 1.0Reason for redesign, match the power of a Paladin. In its current iteration it is still weaker overall than a Paladin. High level spells have very little use with such limited slots and the overall requirement for
Version 1. 0
Reason for redesign, match the power of a Paladin. In its current iteration it is still weaker overall than a Paladin. High level spells have very little use with such limited slots and the overall requirement for concentration.
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[]Modular design, you can choose what to use and what not to use except extra attack charges.
EXTRA ATTACK CHANGES:
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[]You now gain 1 War Cleric Attack charge every odd level
[]At 11th you gain 2, for a total of 10
[]They are regained on a short rest
ADDED SPELLS:
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[]Haste at 5th level
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[]Divine Strike: Gained at 6th level. If you feel it is too powerful simply do not use it and disable the reactions until level 8.
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[]Gained at 6th level. If you feel it is too powerful simply do not use it and disable the reactions until level 8. Or keep it disabled entirely.
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[]Enhanced Divine Strike: Melee - Adds 1d8 extra damage matching your equipped weapon and adds 1d8 Radiant damage
[]Enhanced Divine Strike: Ranged - Adds 1d8 extra damage matching your equipped weapon and adds 1d8 Radiant damage
- []Enhanced Divine Strike: Reactions
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[]Enhanced Divine Strike: Melee - Adds 1d8 extra damage matching your equipped weapon and adds 1d8 Radiant damage
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]Enhanced Divine Strike: Ranged - Adds 1d8 extra damage matching your equipped weapon and adds 1d8 Radiant damage[]Enhanced Divine Strike: Critical Melee - Adds 1d8 extra damage matching your equipped weapon and adds 1d8 Radiant damage
[]Enhanced Divine Strike: Critical Ranged - Adds 1d8 extra damage matching your equipped weapon and adds 1d8 Radiant damage
Work in progress:
- Enhanced Guiding Strike: I was trying to make this so it added 10 damage as well to the attack. My reasoning is because it uses Divinity Charges which you only have 2 of. Otherwise it was rather weak. I don't believe it currently works. So simply disable it and remove the icon.
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[]Divine Strike: Gained at 6th level. If you feel it is too powerful simply do not use it and disable the reactions until level 8.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Kyvarin
- Version
- 1.0
- Downloads
- 483
- Endorsements
- 25
- Category
- Gameplay
- Created
- 9/8/2023
- Updated
- 9/8/2023
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