Knowledge Cleric - revised domain spell list (and channel divinity)
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 🏆 #264 of 516 Gameplay mods in this game by downloads
📋 About This Mod
Replaces underwhelming spells on Knowledge Cleric's domain spell list with more useful ones while still trying to stick to the theme of the subclass. Also adds a new level 6 channel divinity ability.
As Knowledge Clerics get a lot of out of combat utility (which is not really needed in this game), I decided to make this domain get 3 domain spells per spell level instead of 2 in order to make the archetype less lackluster in combat without loosing its roleplay flavor.
Level 1 spells - Sleep and Command unchanged; Speak with Beasts added
Level 2 spells - Hold Person unchanged; Calm Emotions replaced with Knock; Detect Thoughts added
Level 3 spells - Speak with Dead unchanged; Slow replaced with Hypnotic Pattern; Counterspell added
Level 4 spells - Confusion and Otiluke's Resilient Sphere unchanged; Banishment added
Level 5 spells - Dominate Person and Telekinesis unchanged; Dispel Evil and Good added
Since I added Detect Thoughts to the domain spell list I replaced level 6 channel divinity ability with:
"Divine Sight" - Grants all allies in 18m/60ft range Darkvision and See Invisibility until Long Rest
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- xf3rris
- Version
- 1.0
- Downloads
- 259
- Endorsements
- 8
- Category
- Gameplay
- Created
- 12/15/2023
- Updated
- 12/15/2023
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Baldurs Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Baldurs Gate 3 commands, item IDs, and more.
Keep browsing — more Baldurs Gate 3 mods await