Jeezy's Un-mod and Re-mod Script
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 🏆 #47 of 72 Utilities mods in this game by downloads
📋 About This Mod
A simple script to quickly un-mod and re-mod your game more comfortably e.g. for coop/multiplayer mode
Description
This script was made to help with playing multiplayer as it is kind of complicated to play a modded game online.
On the first run it moves the modded files out of the game folders to make the game vanilla again.
If you run the script again it moves all the files back into the proper places so the game is modded again.
I have only tested the script with BG3ModManager and I don't know if it is working with Vortex.
It seems that you can use the "Purge" function of Vortex instead if you use it.
Currently supported Utilities:
Native Mod Loader
Norbyte's Script Extender
It should support any .pak that you can install with BG3MM (please tell me about any issues)
Setup
note: The script is commented with instructions as well.Please make a backup of your saves, loadorder (export to File/ .json), the Data/Generated Folder etc. (thanks for mentioning it in the comment)
The script should not touch your saves at all but better safe than sorry!
If you're using BG3MM I recommend saving your mod order to a file because it might be reset by running the script!
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[]Manually download and extract
[
]Create an empty folder called "bg3Temp" on the hard drive where Baldur's Gate 3 is installed[]Open the scriptfile (.ps1) in an editor of your choice
[]Edit the $bg3Path to the installation path of your game (on Steam: rightclick the game in your library>Manage>Browse local files and copy the path from there)
[]Edit the $targetPath to the path of the folder created in step 2
[]If you're using mods that put files into "BG3\Data\Generated" you also have to delete the # symbol in the beginning of the lines 13 and 38 (also marked in case your editor doesn't show linenumbers)
[]You may need to add a # in front of some lines depending on usage of Native Modloader or Norbyte's Script Extender (they are all marked in the scriptfile itself)
[]Save the script
- Right click it and "Run with PowerShell"
Just run the script with PowerShell and it will automatically un-mod the game. To re-mod it just run the script again.Usage
You might need to reload your mod order in BG3MM before starting the game again.
Known Issues
If you're getting an error saying "[...] running scripts is disabled on this system [...]" you need to enable PowerShell on your system first:
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- JeezyHB
- Version
- 1.1
- Downloads
- 241
- Endorsements
- 17
- Category
- Utilities
- Created
- 12/8/2023
- Updated
- 12/8/2023
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Baldurs Gate 3 →
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