Human Variant and Half-Elf Racials Adjustments
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #325 of 554 Gameplay mods in this game by downloads
📋 About This Mod
DISCLAIMER: (OPTIONAL) This mod requires ImpUI (bibsan ver.) if you want to be able to choose a different Human Potential when respeccing. Otherwise, you can use my Cheat Spells mod that includes some spells to change your Human Potential choice without needing to respec. If don't use either of these, Human Potential defaults to Intelligence for Gale, Charisma for Wyll and Dexterity for any other Human during respeccing.
Slight changes to Human and Half-Elf racials:
-
[]All Humans gain +2 to one additional ability score at level 1 (to emulate DnD's Human Variant's free Feat picked at level 1)
[
]All Half-Elves gain Human Versatility.[]Removed Civil Militia from both Humans and Half-Elves to keep things balanced.
[]Wyll retains proficiency with Rapiers for story reasons.
- Note: Human companions (Gale and Wyll companions, basically) will come with a pre-selected Human Potential bonus when recruited, but you can re-spec them if you wish to change their bonus to another ability. If you are the one playing as Origin then you select it at character creation so there's no issue.
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This gameplay mod tweaks Human and Half-Elf racial traits in Baldur's Gate 3. Humans gain +2 to an additional ability score at level 1, emulating the Human Variant feat, while Half-Elves receive Human Versatility. Civil Militia is removed from both races. A small, focused adjustment for players seeking more flexible character builds.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Gives Humans a more flexible stat spread, letting you min-max your build without losing the feat flavor.
- Half-Elves get a nice boost with Human Versatility, making them more versatile for hybrid classes.
- Small, focused tweak—easy to understand and doesn't overhaul the whole racial system.
⚠️ Cons
- Only 20 endorsements, so it's a niche mod that hasn't been widely tested.
- Removing Civil Militia might hurt early-game survivability for martial classes.
- No detailed patch notes or compatibility info—might conflict with other racial overhaul mods.
For Baldur's Gate 3 players who want more flexible ability score distribution for Humans and Half-Elves without full racial overhauls. Great for min-maxers and roleplayers who like the Human Variant feat from tabletop. Skip if you prefer the default racial balance or want more dramatic changes.
💡 Beginner Tips
- Since this is a mod for Baldur's Gate 3, make sure you have the Script Extender installed if you're using mods that require it—though this one might not.
- Use a mod manager like BG3 Mod Manager to avoid conflicts and easily toggle the mod on/off.
- Check the mod's page for any load order recommendations, as racial tweaks can conflict with other race mods.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- ChizFreak
- Version
- 3.2
- Downloads
- 602
- Endorsements
- 20
- Category
- Gameplay
- Created
- 12/22/2025
- Updated
- 7/6/2026
🔧 How to Install Baldurs Gate 3 Mods
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