Hide Passive Dice Rolls (Patch 8)
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #347 of 516 Gameplay mods in this game by downloads
📋 About This Mod
Hides passive dice rolls in dialogues and overhead with proper sound removal.
HIDE PASSIVE DICE ROLLS (PATCH 8)
Replaces the not fully working passive dice hiding options in Patch 8.
The game settings hide visuals but not sounds.
This mod hides both properly.
Also fixes an issue where lockpicking and trap disarming result sounds play too early, revealing the outcome before the dice roll animation completed.
FILES CHANGED:
This mod overwrites 2 game files:
Game\Public\Game\GUI\Library\OverheadPassives.xaml
Game\Public\Game\GUI\Library\NotificationLib.xaml
Not compatible with other mods that modify these same files.
RECOMMENDED GAME SETTINGS:
For the cleanest experience, enable these in-game options:
- Custom Difficulty: enable both "Hide Failed Perception Rolls" and "Hide Passive Rolls in Dialogue"
- Interface Options: disable "Display Recent Activity" (Ru: В интерфейсе отключите "Отображать журнал боя" (скрывает текст журнала в свёрнутом виде, сам журнал работает как обычно, просто не открывается автоматически))
All versions override the same files, so install only one at a time.
Hidden: Ability Checks (dialogue/exploration, success/failure), Initiative, Saving Throws (success/failure), Death Saves (success/failure).
Visible: None.
Early result sound (before dice animation ends) when lockpicking/disarming: No.
2. ALL BUT DEATH SAVES (recommended)
Hidden: Ability Checks (dialogue/exploration, success/failure), Initiative, Saving Throws (success/failure).
Visible: Death Saves (success/failure).
Early result sound (before dice animation ends) when lockpicking/disarming: No.
3. HIDE DICE FIX
This version fully depends on the game's Custom Difficulty options.
Fixes the game's built-in dice options so they properly hide both visuals AND sounds:
- "Hide Failed Perception Rolls" now also removes their sounds.
- "Hide Passive Rolls in Dialogue" now also removes dice sounds during dialogues .
If you don't change any settings, the only effect is removing the early result sound spoiler during lockpicking/disarming.
Visible/Hidden: Fully controlled by your in-game Custom Difficulty settings.
Early result sound (before dice animation ends) when lockpicking/disarming: No.
4. ALL ABILITY CHECKS AND SAVE THROWS
Hidden: Ability Checks (dialogue/exploration, success/failure), Saving Throws (success/failure).
Visible: Initiative, Death Saves (success/failure).
Early result sound (before dice animation ends) when lockpicking/disarming: No.
5. ALL OUT OF COMBAT
Hidden outside combat: Ability Checks (dialogue/exploration, success/failure), Initiative, Saving Throws (success/failure).
Hidden in combat: failed Ability Checks, failed Saving Throws.
Visible in combat: Initia
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- DeKRuS
- Version
- 1
- Downloads
- 219
- Endorsements
- 9
- Category
- Gameplay
- Created
- 6/8/2026
- Updated
- 7/23/2026
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