Harsh difficulty
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 🏆 #86 of 163 Miscellaneous mods in this game by downloads
📋 About This Mod
Welcome to Harsh difficulty mod.
The mod aims to increase the difficulty by making fights longer and exhausting while greatly limiting available resources.
After numerous playthroughs (both single and multiplayer) I felt that the game is too generous to us and resource budgeting is not needed at all, which is a shame. Secondly, we have found so many bugs, exploits and developer oversights, that the game started to be unenjoyable.
So I've decided to create a mod for multiplayer sessions with my friends, that would address the issues. It felt very refreshing to replay the game with so limited resources. Resource budgeting becomes a thing, which enhanced immersion significantly.
This mod has been created specifically with multiplayer sessions in mind.
Hope you'll enjoy it as much as me and my friends did.
Script Extender not needed!
The mod is intented for new saves. Although usable on existing saves, I do not recommended to do it, because some changes will take place only after LongRest/Respec and already saved Treasuretables may behave unpredictably.
The mod should be last in the Load Order.
If you are a masochist like myself, try having multiple Wild Magic Sorcerers in party. With increased WM Surge chances, this provided additional degree of difficulty.
In case you are a TOTALLY INSANE MASOCHIST, try having multiple Wild Magic Sorcerers in party and download a mod that expands Wild Magic Surge selection pool, such as Wild Magic D100 Table.
Here is complete list of all changes you can find within Harsh difficulty mod, also with written comments containing my reasoning for the changes:
GENERAL CHANGES
- []Tactician health bonus is changed to 160% for enemies of up to level 8 and to 290% for enemies of level 9+ (up from 30% at all levels).
Comment: Increased health of enemies gives them much better chance to react to your actions. Overall you'll notice that lvl 1-8 enemies have double the Tactician health and 9+ enemies have triple the Tactician health.
- []Attack Roll bonus and Spell Save DC bonus are now equal to Proficiency Bonus instead of 2 at all times. Enemies now also have Mental Saving Throw bonus equal to Proficiency bonus.
Comment: Increasing AC and DEX/CON Saving Throws is just another form of effective HP, which is already increased by a ton. No need to increase it further.
CCs can turn the tide of battle, so now you need much more spell save DC in order to land them consistently.
- []Tactician difficulty renamed to Harsh and now includes Honour ruleset (including Legendary Actions).
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Olupaj_mi_banan
- Version
- 1.7
- Downloads
- 232
- Endorsements
- 6
- Category
- Miscellaneous
- Created
- 2/13/2025
- Updated
- 2/13/2025
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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