Exandrian Gunslinger Upgrade Pack

⭐ — (11 endorsements) 📥 535 downloads 📌 v1.0.1.1 📅 9/1/2025
🟠 Updated over a year ago

By Kiloku · Classes

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/1/2025 📅 Created: 9/1/2025
⚠️ Install Order · 2 steps
1🛠️ BG3 Script Extender — BG3 Script Extender Download ↗
2🧩 Community Library — Community Library (Norbyte) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #268 of 397 Classes mods in this game by downloads

📋 About This Mod

Improves upon the excellent Exandrian Gunslinger subclass mod, making it closer to the original tabletop rules, fixing small issues of the mod, and adding new features.

The main goal of this mod is to take the Exandrian Gunslinger further! To that end, I have fixed a few issues and made the subclass work more like its tabletop version.

Here are the changes:

  • []Misfires added: Each gun has a misfire score. When attacking with a firearm, regardless if you are a Gunslinger or not, and the natural roll is below the misfire score, the gun becomes "Misfired", and cannot be used until you take an action to repair it. That requires a Sleight-of-hand check with DC equal to 8 + misfire score.

    []Guns rebalanced: The base Firearms mod uses damage values that are not in line with the Exandrian firearms. These values have been changed.

    []Fixes: 

    [] Deadeye shot no longer triggers for Saving Throws

    [] Trickshots now require ammo

    [] Fixed a typo in Forceful Shot

    [] (Partial fix) The tooltip for Violent Shot now lists a slightly lower damage value. It's still higher than the real damage it does (The extra damage dice do not get bonuses from the character)

    Note on Patch 8 compatibility: I see some comments in the original Exandrian Gunslinger mod that claim it is broken in Patch 8. I haven't experienced any issues with it, either with or without my submod, so I'm marking this as Patch 8 Compatible.

    Note on the Bad News crafting bug: I haven't tried to craft Bad News in my playthrough yet, so I haven't experienced the bug, though I see there are many reports of it. Nevertheless, I looked into the code and couldn't find out what was wrong about it.

    Mod Load Order

    • []

      []MWCRGunslinger

      []GunslingerPlus

      See also: Firearms + RAW Compatibility Patch - Since I love Zerd's RAW mod, I made a small compatibility patch to get it working with Firearms. If using with Gunslinger Upgrade Pack, both RAW and FirearmsRAWCompat should go after this mod.

      • []MaskWeaver, for the original Exandrian Gunslinger mod, and for giving me permission to make this

        []AnxietyTheOrk, for the amazing Firearms mod and framework

        []The BG3 Modding Community Discord Server, for all the assistance, resources and friendliness

        []Matthew Mercer and Critical Role, for creating the tabletop Gunslinger subclass

📊 Mod Details

Game
Baldurs Gate 3 Mods
Author
Kiloku
Version
1.0.1.1
Downloads
535
Endorsements
11
Category
Classes
Created
9/1/2025
Updated
9/1/2025

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