Enemy Cloning (Savage Doubled Enemy with fixes)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #203 of 597 Gameplay mods in this game by downloads
📋 About This Mod
Should the original author returns, this mod will be deleted. Should the original author requests it, this mod will be deleted. Until then, I'm taking it upon myself to maintain it.
Do note that I did this out of annoyance and have no expertise whatsoever regarding modding. So feedback and advice is appreciated.
Installation: same as the original mod
For now I'm assuming most people using this mod would want to disable summon cloning, let me know if you want to enable the feature, since I'd need to detach some of the bug fixes out of summon cloning script
Mods compatibilities:
+ Will work with any mod that add enemies, EXCEPT when the mod in question has a new version AND its author changed template NPC between version, the NPCs that you killed along with its clone. This WILL cause ctd on loading with a newer version.
- Resolution: Use Summon Tutorial Chest, or Trashcan: load outdated version, store the dead bodies into the container then save AFTER the container is gone. Exit bg3, update to newer version the load the save you just made. You should successfully resolve the ctd, at the cost of said NPC springing back to life and initiate combat, if you stayed where their bodies were upon saving.(Example: Additional Enemies Extended 3. 2. 0 -> 3. 3. 1, ctd on loading a save if the DIsplacer Beast and its clones near the Goblin Camp bridge are already dead in that save)
+ Also Additional Enemies Extended : Underdark dog's grave portion where you encounter 2 Lesser Bullettes, their clones will be invisible without the status 'invisible'. Either blacklist them or bring Faerie Fire / wait for them to strike, you can fire arrows at the clones and can still hit and do damage, but they won't reveal themselves.
+ If an added enemy is based off of a boss with legendary actions, they will receive them. The actions cannot be permanently disabled, since they reactivate each turn. (or until I come up with a script to disable them each time they are turned on)
Added features:
Additional variables in config for gameplay customizaton, including:
+ Disable potentially infinite cloning on revival effects(you miss out on clone xp, but more managable)
+ Toggle clones' xp to match original's (note that you'll level even faster with this on, because most humanoid clones give 1 xp)
+ Toggle and customise randomisation of number of clones for each enemy. ( I am not responsible for your ctds if RNG decides to give you maximum numbers you set up yourself)
*This setting will be enabled if upper bound > lowebound (i.e to enable randomness for bosses, set BossLowerBound < BossUpperBound, the rest however many you want) . The script will use static number of clone in config if this check fails (randomness is disabled by default)
+ Toggle giving clones original's items, inform me if it's not doing so while
A fixed version of SavageMessiah5's 'Savage Doubled Enemy' mod, maintained by Eumeta while the original author is unavailable. It doubles enemy spawns in Savage difficulty, offering a more intense challenge. With 129 endorsements and 11,163 downloads, it's a niche but popular gameplay tweak for players seeking harder combat.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted fix (129 endorsements, 11k downloads)
- Keeps a popular mod alive while the original author is away
- Delivers the brutal challenge of doubled enemies for Savage difficulty
⚠️ Cons
- No detailed changelog or patch notes provided
- Only affects Savage difficulty—other difficulties unchanged
- Requires the original mod's framework, but no explicit dependencies listed
For 7 Days to Die veterans who find Savage difficulty too easy and want a relentless horde experience. Skip if you prefer balanced gameplay or play on lower difficulties—this mod cranks the heat up significantly.
💡 Beginner Tips
- Ensure you have the original 'Savage Doubled Enemy' mod installed first, as this is a patch.
- Disable EAC (Easy Anti-Cheat) if you're playing on a dedicated server, as mods often require it off.
- Test on a backup save to gauge the difficulty spike before committing to a long playthrough.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Eumeta
- Version
- 2.4.12
- Downloads
- 11,163
- Endorsements
- 129
- Category
- Gameplay
- Created
- 2/25/2024
- Updated
- 12/14/2025
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